#ifndef XNA_GRAPHICS_TEXTURE_HPP #define XNA_GRAPHICS_TEXTURE_HPP #include "../default.hpp" #include "gresource.hpp" namespace xna { class Texture { public: ~Texture() {} }; class Texture2D : public Texture, public GraphicsResource { public: Texture2D(); Texture2D(sptr const& device); Texture2D(sptr const& device, size_t width, size_t height); Texture2D(sptr const& device, size_t width, size_t height, size_t mipMap, SurfaceFormat format); ~Texture2D() override; Int Width() const; Int Height() const; Rectangle Bounds() const; bool Initialize(); void SetData(std::vector const& data, size_t startIndex = 0, size_t elementCount = 0); void SetData(std::vector const& data, size_t startIndex = 0, size_t elementCount = 0); void SetData(std::vector const& data, size_t startIndex = 0, size_t elementCount = 0); void SetData(Int level, Rectangle* rect, std::vector const& data, size_t startIndex, size_t elementCount); static sptr FromStream(GraphicsDevice& device, String const& fileName); static sptr FromMemory(GraphicsDevice& device, std::vector const& data); public: struct PlatformImplementation; uptr impl = nullptr; }; using PTexture2D = sptr; } #endif