#ifndef XNA_INPUT_MOUSE_HPP #define XNA_INPUT_MOUSE_HPP #include "../default.hpp" namespace xna { struct IMouseState { ButtonState LeftButton{ ButtonState::Released }; ButtonState RightButton{ ButtonState::Released }; ButtonState MiddleButton{ ButtonState::Released }; ButtonState XButton1{ ButtonState::Released }; ButtonState XButton2{ ButtonState::Released }; int X{ 0 }; int Y{ 0 }; int ScroolWheelValue{ 0 }; }; class IMouse { public: virtual ~IMouse() {} static MouseState GetState(); static bool IsConnected(); static bool IsVisible(); static void IsVisible(bool value); static void ResetScrollWheel(); }; } #endif