#ifndef XNA_INPUT_MOUSE_HPP #define XNA_INPUT_MOUSE_HPP #include "../default.hpp" namespace xna { struct MouseState { ButtonState LeftButton{ ButtonState::Released }; ButtonState RightButton{ ButtonState::Released }; ButtonState MiddleButton{ ButtonState::Released }; ButtonState XButton1{ ButtonState::Released }; ButtonState XButton2{ ButtonState::Released }; int X{ 0 }; int Y{ 0 }; int ScroolWheelValue{ 0 }; }; class Mouse { public: static MouseState GetState(); static bool IsConnected(); static bool IsVisible(); static void IsVisible(bool value); static void ResetScrollWheel(); static void Initialize(); public: struct PlatformImplementation; inline static uptr impl = nullptr; }; } #endif