#ifndef XNA_GAME_GRAPHICSDEVICEMANAGER_HPP #define XNA_GAME_GRAPHICSDEVICEMANAGER_HPP #include "../types.hpp" #include "../csharp/timespan.hpp" #include "../forward.hpp" namespace xna { class IGraphicsDeviceManager { public: virtual ~IGraphicsDeviceManager(){} virtual void ApplyChanges() = 0; virtual void ToggleFullScreen() = 0; virtual Int PreferredBackBufferWidth() const = 0; virtual Int PreferredBackBufferHeight() const = 0; virtual void PreferredBackBufferWidth(Int value) = 0; virtual void PreferredBackBufferHeight(Int value) = 0; protected: virtual void CreateDevice(GraphicsDeviceInformation const& info) = 0; virtual void ChangeDevice() = 0; }; } #endif