#ifndef XNA_GAME_CLOCK_HPP #define XNA_GAME_CLOCK_HPP #include "../types.hpp" #include "../forward.hpp" #include "../enums.hpp" #include "../csharp/timespan.hpp" namespace xna { class IGameClock { public: virtual ~IGameClock() {} virtual void Start() = 0; virtual void Resume() = 0; virtual void Reset() = 0; virtual void Suspend() = 0; virtual void Stop() = 0; virtual TimeSpan ElapsedTime() = 0; virtual TimeSpan TotalTime() = 0; }; } #endif