#ifndef XNA_GRAPHICS_ADAPTER_HPP #define XNA_GRAPHICS_ADAPTER_HPP #include "../enums.hpp" #include "../types.hpp" #include "../forward.hpp" #include "displaymode.hpp" namespace xna { class IGraphicsAdapter { public: virtual ~IGraphicsAdapter() {} virtual String Description() const = 0; virtual Uint DeviceId() const = 0; virtual String DeviceName() const = 0; virtual bool IsDefaultAdapter() const = 0; virtual intptr_t MonitorHandle() const = 0; virtual Uint Revision() const = 0; virtual Uint SubSystemId() const = 0; virtual Uint VendorId() const = 0; virtual PDisplayModeCollection SupportedDisplayModes() const = 0; }; } #endif