#ifndef XNA_GAME_GDEVICEINFO_HPP #define XNA_GAME_GDEVICEINFO_HPP #include "../default.hpp" namespace xna { struct GraphicsDeviceInformation { GraphicsDeviceInformation() { PresentParameters = snew<PresentationParameters>(); } sptr<GraphicsAdapter> Adapter = nullptr; xna::GraphicsProfile Profile{ xna::GraphicsProfile::Reach }; sptr<xna::PresentationParameters> PresentParameters = nullptr; sptr<GameWindow> Window = nullptr; }; } #endif