#ifndef XNA_SOUND_SOUNDENGINE_HPP #define XNA_SOUND_SOUNDENGINE_HPP #include "../default.hpp" namespace xna { class AudioEngine { public: static bool Reset(); static bool Resume(); static bool Suspend(); static bool Update(); static void DefaultSampleRate(int value); static void MasterVolume(float value); static void MasteringLimit(int limit, int loudness); static void Reverb(AudioReverb value); static void Initialize(); public: struct PlatformImplementation; inline static uptr impl = nullptr; private: AudioEngine(); AudioEngine(AudioEngine&); AudioEngine(AudioEngine&&); }; } #endif