#include "xna-dx/framework.hpp" namespace xna { void AudioEngine::Initialize() { impl = unew(); } bool AudioEngine::Reset() { if (!impl || !impl->_dxAudioEngine) return false; return impl->_dxAudioEngine->Reset(); } bool AudioEngine::Update() { if (!impl || !impl->_dxAudioEngine) return false; return impl->_dxAudioEngine->Update(); } bool AudioEngine::Resume() { if (!impl || !impl->_dxAudioEngine) return false; impl->_dxAudioEngine->Resume(); return true; } bool AudioEngine::Suspend() { if (!impl || !impl->_dxAudioEngine) return false; impl->_dxAudioEngine->Resume(); return true; } void AudioEngine::DefaultSampleRate(int value) { if (!impl || !impl->_dxAudioEngine) return; impl->_dxAudioEngine->SetDefaultSampleRate(value); } void AudioEngine::MasteringLimit(int limit, int loudness) { if (!impl || !impl->_dxAudioEngine) return; impl->_dxAudioEngine->SetMasteringLimit(limit, loudness); } void AudioEngine::MasterVolume(float value) { if (!impl || !impl->_dxAudioEngine) return; impl->_dxAudioEngine->SetMasterVolume(value); } void AudioEngine::Reverb(AudioReverb value) { if (!impl || !impl->_dxAudioEngine) return; const auto reverb = static_cast(value); impl->_dxAudioEngine->SetReverb(reverb); } }