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Comentários em VertexPosition
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#include "../default.hpp"
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#include "../default.hpp"
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namespace xna {
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namespace xna {
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//Describes a custom vertex format structure that contains position and color information.
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struct VertexPositionColor {
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struct VertexPositionColor {
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Vector3 position{};
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Vector3 Position{};
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Color color{};
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xna::Color Color{};
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constexpr VertexPositionColor() = default;
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constexpr VertexPositionColor() = default;
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constexpr VertexPositionColor(Vector3 const& position, Color const& color):
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constexpr VertexPositionColor(Vector3 const& position, xna::Color const& color):
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position(position), color(color){}
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Position(position), Color(color){}
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constexpr bool operator==(const VertexPositionColor& other) const {
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constexpr bool operator==(const VertexPositionColor& other) const {
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return position == other.position && color == other.color;
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return Position == other.Position && Color == other.Color;
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}
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}
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};
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};
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//Describes a custom vertex format structure that contains position and one set of texture coordinates.
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struct VertexPositionTexture {
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struct VertexPositionTexture {
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Vector3 position{};
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Vector3 Position{};
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Vector2 textureCoordinate{};
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Vector2 TextureCoordinate{};
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constexpr VertexPositionTexture() = default;
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constexpr VertexPositionTexture() = default;
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constexpr bool operator==(const VertexPositionTexture& other) const {
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constexpr bool operator==(const VertexPositionTexture& other) const {
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return position == other.position
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return Position == other.Position
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&& textureCoordinate == other.textureCoordinate;
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&& TextureCoordinate == other.TextureCoordinate;
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}
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}
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constexpr VertexPositionTexture(const Vector3& position, const Vector2& textureCoordinate)
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constexpr VertexPositionTexture(const Vector3& position, const Vector2& textureCoordinate)
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: position(position), textureCoordinate(textureCoordinate)
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: Position(position), TextureCoordinate(textureCoordinate)
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{
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{
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}
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}
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};
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};
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//Describes a custom vertex format structure that contains position, color, and one set of texture coordinates.
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struct VertexPositionColorTexture {
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struct VertexPositionColorTexture {
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Vector3 position{};
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Vector3 Position{};
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Vector2 textureCoodinate{};
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Vector2 TextureCoodinate{};
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Color color{};
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xna::Color Color{};
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constexpr VertexPositionColorTexture() = default;
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constexpr VertexPositionColorTexture() = default;
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constexpr bool operator==(const VertexPositionColorTexture& other) const {
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constexpr bool operator==(const VertexPositionColorTexture& other) const {
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return position == other.position
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return Position == other.Position
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&& textureCoodinate == other.textureCoodinate
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&& TextureCoodinate == other.TextureCoodinate
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&& color == other.color;
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&& Color == other.Color;
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}
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}
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constexpr VertexPositionColorTexture(const Vector3& position, const Vector2& textureCoodinate, const Color& color)
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constexpr VertexPositionColorTexture(const Vector3& position, const Vector2& textureCoodinate, const xna::Color& color)
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: position(position), textureCoodinate(textureCoodinate), color(color)
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: Position(position), TextureCoodinate(textureCoodinate), Color(color)
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{
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{
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}
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}
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};
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};
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//Describes a custom vertex format structure that contains position, normal data, and one set of texture coordinates.
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struct VertexPositionNormalTexture {
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struct VertexPositionNormalTexture {
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Vector3 position{};
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Vector3 Position{};
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Vector3 normal{};
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Vector3 Normal{};
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Vector2 textureCoodinate{};
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Vector2 TextureCoodinate{};
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constexpr VertexPositionNormalTexture() = default;
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constexpr VertexPositionNormalTexture() = default;
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bool operator==(const VertexPositionNormalTexture& other) const {
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bool operator==(const VertexPositionNormalTexture& other) const {
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return position == other.position
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return Position == other.Position
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&& normal == other.normal
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&& Normal == other.Normal
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&& textureCoodinate == other.textureCoodinate;
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&& TextureCoodinate == other.TextureCoodinate;
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}
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}
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constexpr VertexPositionNormalTexture(const Vector3& position, const Vector3& normal, const Vector2& textureCoodinate)
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constexpr VertexPositionNormalTexture(const Vector3& position, const Vector3& normal, const Vector2& textureCoodinate)
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: position(position), normal(normal), textureCoodinate(textureCoodinate)
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: Position(position), Normal(normal), TextureCoodinate(textureCoodinate)
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{
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{
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}
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}
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};
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};
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