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Comentários em VertexPosition

This commit is contained in:
Danilo 2024-08-05 17:52:51 -03:00
parent 2752335893
commit fe6c1fd1b7

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@ -6,70 +6,74 @@
#include "../default.hpp"
namespace xna {
//Describes a custom vertex format structure that contains position and color information.
struct VertexPositionColor {
Vector3 position{};
Color color{};
Vector3 Position{};
xna::Color Color{};
constexpr VertexPositionColor() = default;
constexpr VertexPositionColor(Vector3 const& position, Color const& color):
position(position), color(color){}
constexpr VertexPositionColor(Vector3 const& position, xna::Color const& color):
Position(position), Color(color){}
constexpr bool operator==(const VertexPositionColor& other) const {
return position == other.position && color == other.color;
return Position == other.Position && Color == other.Color;
}
};
//Describes a custom vertex format structure that contains position and one set of texture coordinates.
struct VertexPositionTexture {
Vector3 position{};
Vector2 textureCoordinate{};
Vector3 Position{};
Vector2 TextureCoordinate{};
constexpr VertexPositionTexture() = default;
constexpr bool operator==(const VertexPositionTexture& other) const {
return position == other.position
&& textureCoordinate == other.textureCoordinate;
return Position == other.Position
&& TextureCoordinate == other.TextureCoordinate;
}
constexpr VertexPositionTexture(const Vector3& position, const Vector2& textureCoordinate)
: position(position), textureCoordinate(textureCoordinate)
: Position(position), TextureCoordinate(textureCoordinate)
{
}
};
//Describes a custom vertex format structure that contains position, color, and one set of texture coordinates.
struct VertexPositionColorTexture {
Vector3 position{};
Vector2 textureCoodinate{};
Color color{};
Vector3 Position{};
Vector2 TextureCoodinate{};
xna::Color Color{};
constexpr VertexPositionColorTexture() = default;
constexpr bool operator==(const VertexPositionColorTexture& other) const {
return position == other.position
&& textureCoodinate == other.textureCoodinate
&& color == other.color;
return Position == other.Position
&& TextureCoodinate == other.TextureCoodinate
&& Color == other.Color;
}
constexpr VertexPositionColorTexture(const Vector3& position, const Vector2& textureCoodinate, const Color& color)
: position(position), textureCoodinate(textureCoodinate), color(color)
constexpr VertexPositionColorTexture(const Vector3& position, const Vector2& textureCoodinate, const xna::Color& color)
: Position(position), TextureCoodinate(textureCoodinate), Color(color)
{
}
};
//Describes a custom vertex format structure that contains position, normal data, and one set of texture coordinates.
struct VertexPositionNormalTexture {
Vector3 position{};
Vector3 normal{};
Vector2 textureCoodinate{};
Vector3 Position{};
Vector3 Normal{};
Vector2 TextureCoodinate{};
constexpr VertexPositionNormalTexture() = default;
bool operator==(const VertexPositionNormalTexture& other) const {
return position == other.position
&& normal == other.normal
&& textureCoodinate == other.textureCoodinate;
return Position == other.Position
&& Normal == other.Normal
&& TextureCoodinate == other.TextureCoodinate;
}
constexpr VertexPositionNormalTexture(const Vector3& position, const Vector3& normal, const Vector2& textureCoodinate)
: position(position), normal(normal), textureCoodinate(textureCoodinate)
: Position(position), Normal(normal), TextureCoodinate(textureCoodinate)
{
}
};