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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00

Comentários em Input

This commit is contained in:
Danilo 2024-06-22 16:24:11 -03:00
parent 2b3f686d19
commit dd43ea7dbc
7 changed files with 56 additions and 23 deletions

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@ -3,8 +3,7 @@
namespace xna { namespace xna {
void GamePad::Initialize() { void GamePad::Initialize() {
impl = unew<PlatformImplementation>(); impl = unew<PlatformImplementation>();
impl->_dxGamePad = unew<DirectX::GamePad>();
} }
GamePadState GamePad::GetState(PlayerIndex index) { GamePadState GamePad::GetState(PlayerIndex index) {

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@ -15,7 +15,6 @@ namespace xna {
void Keyboard::Initialize() { void Keyboard::Initialize() {
impl = unew<PlatformImplementation>(); impl = unew<PlatformImplementation>();
impl->_dxKeyboard = unew<DirectX::Keyboard>();
} }
bool Keyboard::IsConnected() { bool Keyboard::IsConnected() {

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@ -50,6 +50,5 @@ namespace xna {
void Mouse::Initialize() { void Mouse::Initialize() {
impl = unew<PlatformImplementation>(); impl = unew<PlatformImplementation>();
impl->_dxMouse = unew<DirectX::Mouse>();
} }
} }

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@ -5,6 +5,7 @@
#include "../common/numerics.hpp" #include "../common/numerics.hpp"
namespace xna { namespace xna {
//Structure that defines the position of the left and right triggers on an Xbox Controller.
struct GamePadTriggers { struct GamePadTriggers {
constexpr GamePadTriggers() = default; constexpr GamePadTriggers() = default;
@ -37,6 +38,7 @@ namespace xna {
} }
}; };
//Structure that represents the position of left and right sticks (thumbsticks) on an Xbox Controller.
struct GamePadThumbSticks { struct GamePadThumbSticks {
constexpr GamePadThumbSticks() = default; constexpr GamePadThumbSticks() = default;
@ -69,6 +71,7 @@ namespace xna {
} }
}; };
//Identifies which directions on the directional pad of an Xbox Controller are being pressed.
struct GamePadDPad { struct GamePadDPad {
constexpr GamePadDPad() = default; constexpr GamePadDPad() = default;
@ -83,6 +86,7 @@ namespace xna {
ButtonState Left{}; ButtonState Left{};
}; };
//Identifies whether buttons on an Xbox Controller are pressed or released.
struct GamePadButtons { struct GamePadButtons {
constexpr GamePadButtons() = default; constexpr GamePadButtons() = default;
@ -146,6 +150,7 @@ namespace xna {
using GamePadId = uint64_t; using GamePadId = uint64_t;
#endif #endif
//Describes the capabilities of an Xbox Controller, including controller type, and identifies if the controller supports voice.
struct GamePadCapabilities { struct GamePadCapabilities {
constexpr GamePadCapabilities() = default; constexpr GamePadCapabilities() = default;
@ -156,6 +161,7 @@ namespace xna {
GamePadId Id{}; GamePadId Id{};
}; };
//Represents specific information about the state of an Xbox Controller, including the current state of buttons and sticks.
struct GamePadState { struct GamePadState {
constexpr GamePadState() = default; constexpr GamePadState() = default;
@ -229,22 +235,30 @@ namespace xna {
GamePadTriggers Triggers{}; GamePadTriggers Triggers{};
}; };
//Allows retrieval of user interaction with an Xbox Controller and setting of controller vibration motors.
class GamePad { class GamePad {
public: public:
//Gets the current state of a game pad controller. As an option, it specifies a dead zone processing method for the analog sticks.
static GamePadState GetState(PlayerIndex index); static GamePadState GetState(PlayerIndex index);
//Gets the current state of a game pad controller. As an option, it specifies a dead zone processing method for the analog sticks.
static GamePadState GetState(PlayerIndex index, GamePadDeadZone deadZone); static GamePadState GetState(PlayerIndex index, GamePadDeadZone deadZone);
//Retrieves the capabilities of an Xbox 360 Controller.
static GamePadCapabilities GetCapabilities(PlayerIndex index); static GamePadCapabilities GetCapabilities(PlayerIndex index);
//Sets the vibration motor speeds on an Xbox 360 Controller.
static bool SetVibration(PlayerIndex index, float leftMotor, float rightMotor, float leftTrigger = 0, float rightTrigger = 0); static bool SetVibration(PlayerIndex index, float leftMotor, float rightMotor, float leftTrigger = 0, float rightTrigger = 0);
GamePad() = delete;
GamePad(GamePad&) = delete;
GamePad(GamePad&&) = delete;
private:
friend class Game;
static void Initialize(); static void Initialize();
public: public:
struct PlatformImplementation; struct PlatformImplementation;
inline static uptr<PlatformImplementation> impl = nullptr; inline static uptr<PlatformImplementation> impl = nullptr;
private:
GamePad();
GamePad(GamePad&&);
GamePad(GamePad&);
}; };
} }

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@ -4,9 +4,13 @@
#include "../default.hpp" #include "../default.hpp"
namespace xna { namespace xna {
//Represents a state of keystrokes recorded by a keyboard input device.
struct KeyboardState { struct KeyboardState {
//
//same implementation of the DirectX::Keyboard::State structure
//
public: public:
bool IsKeyDown(Keys key) const { constexpr bool IsKeyDown(Keys key) const {
const auto k = static_cast<unsigned char>(key); const auto k = static_cast<unsigned char>(key);
if (k <= 0xfe) if (k <= 0xfe)
@ -18,7 +22,7 @@ namespace xna {
return false; return false;
} }
bool IsKeyUp(Keys key) const { constexpr bool IsKeyUp(Keys key) const {
return !IsKeyDown(key); return !IsKeyDown(key);
} }
@ -210,13 +214,21 @@ namespace xna {
bool Reserved26 : 1; bool Reserved26 : 1;
}; };
//Allows retrieval of keystrokes from a keyboard input device.
class Keyboard { class Keyboard {
public: public:
//Returns the current keyboard or Chatpad state.
static KeyboardState GetState(); static KeyboardState GetState();
//static bool IsConnected();
static void Initialize();
static bool IsConnected(); static bool IsConnected();
Keyboard() = delete;
Keyboard(Keyboard&) = delete;
Keyboard(Keyboard&&) = delete;
private:
friend class Game;
static void Initialize();
public: public:
struct PlatformImplementation; struct PlatformImplementation;
inline static uptr<PlatformImplementation> impl = nullptr; inline static uptr<PlatformImplementation> impl = nullptr;

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@ -15,19 +15,28 @@ namespace xna {
int ScroolWheelValue{ 0 }; int ScroolWheelValue{ 0 };
}; };
//Allows retrieval of position and button clicks from a mouse input device.
class Mouse { class Mouse {
public: public:
//Gets the current state of the mouse, including mouse position and buttons pressed.
static MouseState GetState(); static MouseState GetState();
static bool IsConnected(); static bool IsConnected();
static bool IsVisible(); static bool IsVisible();
static void IsVisible(bool value); static void IsVisible(bool value);
static void ResetScrollWheel(); static void ResetScrollWheel();
Mouse() = delete;
Mouse(Mouse&) = delete;
Mouse(Mouse&&) = delete;
private:
friend class Game;
static void Initialize(); static void Initialize();
public: public:
struct PlatformImplementation; struct PlatformImplementation;
inline static uptr<PlatformImplementation> impl = nullptr; inline static uptr<PlatformImplementation> impl = nullptr;
}; };
} }

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@ -59,6 +59,7 @@ using comptr = Microsoft::WRL::ComPtr<T>;
// OTHERS INCLUDES // OTHERS INCLUDES
//--------------------------------// //--------------------------------//
#include "../default.hpp"
#include "../exception.hpp" #include "../exception.hpp"
#include "../graphics/blendstate.hpp" #include "../graphics/blendstate.hpp"
#include "../graphics/adapter.hpp" #include "../graphics/adapter.hpp"
@ -586,14 +587,14 @@ namespace xna {
}; };
struct GamePad::PlatformImplementation { struct GamePad::PlatformImplementation {
inline static uptr<DirectX::GamePad> _dxGamePad = nullptr; uptr<DirectX::GamePad> _dxGamePad = unew<DirectX::GamePad>();
void Suspend() { void Suspend() const {
if (_dxGamePad) if (_dxGamePad)
_dxGamePad->Suspend(); _dxGamePad->Suspend();
} }
void Resume() { void Resume() const {
if (_dxGamePad) if (_dxGamePad)
_dxGamePad->Resume(); _dxGamePad->Resume();
} }
@ -611,18 +612,18 @@ namespace xna {
}; };
struct Keyboard::PlatformImplementation { struct Keyboard::PlatformImplementation {
inline static uptr<DirectX::Keyboard> _dxKeyboard = nullptr; uptr<DirectX::Keyboard> _dxKeyboard = unew<DirectX::Keyboard>();
void ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam) { void ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam) const {
if (_dxKeyboard) if (_dxKeyboard)
_dxKeyboard->ProcessMessage(message, wParam, lParam); _dxKeyboard->ProcessMessage(message, wParam, lParam);
} }
}; };
struct Mouse::PlatformImplementation { struct Mouse::PlatformImplementation {
inline static uptr<DirectX::Mouse> _dxMouse = nullptr; uptr<DirectX::Mouse> _dxMouse = unew<DirectX::Mouse>();
void ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam) { void ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam) const {
if (_dxMouse) if (_dxMouse)
_dxMouse->ProcessMessage(message, wParam, lParam); _dxMouse->ProcessMessage(message, wParam, lParam);
} }