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https://github.com/borgesdan/xn65
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Corrige namespace StepTime
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a4fffeae62
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@ -34,7 +34,7 @@ namespace xna {
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int Game::StartGameLoop() {
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MSG msg{};
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impl->_stepTimer = DX::StepTimer();
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impl->_stepTimer = xna::StepTimer();
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do {
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if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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@ -468,7 +468,7 @@ namespace xna {
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private:
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friend class Game;
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DX::StepTimer _stepTimer{};
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xna::StepTimer _stepTimer{};
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};
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struct SoundEffectInstance::PlatformImplementation {
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@ -1,3 +1,5 @@
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#ifndef XNA_PLATFORM_DX_SLEPTIME_HPP
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#define XNA_PLATFORM_DX_SLEPTIME_HPP
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//
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// StepTimer.h - A simple timer that provides elapsed time information
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//
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@ -10,7 +12,7 @@
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#include <exception>
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namespace DX
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namespace xna
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{
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// Helper class for animation and simulation timing.
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class StepTimer
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@ -189,3 +191,5 @@ namespace DX
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uint64_t m_targetElapsedTicks;
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};
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}
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#endif
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@ -3,4 +3,5 @@
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#
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# Add source to this project's executable.
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add_subdirectory ("02_PlatfformerStarterKit")
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add_subdirectory ("01_blank")
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#add_subdirectory ("02_PlatfformerStarterKit")
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