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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00

Implementa Sprite

This commit is contained in:
Danilo 2024-05-18 21:14:56 -03:00
parent f36f67f401
commit d35b564ddd
8 changed files with 50 additions and 76 deletions

View File

@ -24,8 +24,8 @@ add_executable (xna WIN32
"platform/constbuffer-dx.cpp"
"platform/databuffer-dx.cpp"
"platform/samplerstate-dx.cpp"
"platform/spritebatch-dx.cpp"
"platform/spritefont-dx.cpp"
"platform/sprite-dx.cpp"
"platform/depthstencilstate-dx.cpp"
"platform/keyboard-dx.cpp"
"platform/mouse-dx.cpp"

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@ -6,9 +6,8 @@
#include "platform-dx/texture-dx.hpp"
#include "common/color.hpp"
#include "common/numerics.hpp"
#include "graphics/spritebatch.hpp"
#include "graphics/sprite.hpp"
#include "graphics/viewport.hpp"
#include "platform-dx/spritefont-dx.hpp"
using DxSpriteBatch = DirectX::SpriteBatch;
using DxSpriteSortMode = DirectX::SpriteSortMode;
@ -18,8 +17,35 @@ using DirectX::XMFLOAT2;
using DirectX::FXMVECTOR;
using DirectX::XMVECTORF32;
using DirectX::GXMVECTOR;
using DxSpriteFont = DirectX::SpriteFont;
namespace xna {
struct SpriteFont::PlatformImplementation {
sptr<DirectX::SpriteFont> _dxSpriteFont = nullptr;
};
SpriteFont::SpriteFont(GraphicsDevice& device, String const& fontFileName)
{
const auto wString = XnaHToWString(fontFileName);
implementation = uNew<PlatformImplementation>();
implementation->_dxSpriteFont = New<DxSpriteFont>(device._device, wString.c_str());
}
SpriteFont::~SpriteFont() {}
Vector2 SpriteFont::MeasureString(String const& text, bool ignoreWhiteSpace)
{
if (!implementation->_dxSpriteFont)
return Vector2();
const auto size = implementation->_dxSpriteFont->MeasureString(text.c_str(), ignoreWhiteSpace);
Vector2 vec2{};
vec2.X = size.m128_f32[0];
vec2.Y = size.m128_f32[1];
return vec2;
}
struct SpriteBatch::PlatformImplementation {
sptr<DirectX::SpriteBatch> _dxspriteBatch = nullptr;
};
@ -290,17 +316,17 @@ namespace xna {
_view.MaxDepth = value.MaxDepth;
implementation->_dxspriteBatch->SetViewport(_view);
}
}
void SpriteBatch::DrawString(SpriteFont& spriteFont, String const& text, Vector2 const& position, Color const& color) {
if (!implementation->_dxspriteBatch || !spriteFont._dxSpriteFont)
if (!implementation->_dxspriteBatch || !spriteFont.implementation->_dxSpriteFont)
return;
const auto _position = XMFLOAT2(position.X, position.Y);
const auto v4 = color.ToVector4();
const XMVECTORF32 _color = { v4.X, v4.Y, v4.Z, v4.W };
spriteFont._dxSpriteFont->DrawString(
spriteFont.implementation->_dxSpriteFont->DrawString(
implementation->_dxspriteBatch.get(),
text.c_str(),
_position,
@ -310,7 +336,7 @@ namespace xna {
void SpriteBatch::DrawString(SpriteFont& spriteFont, String const& text, Vector2 const& position,
Color const& color, float rotation, Vector2 const& origin, float scale, SpriteEffects effects, float layerDepth) {
if (!implementation->_dxspriteBatch || !spriteFont._dxSpriteFont)
if (!implementation->_dxspriteBatch || !spriteFont.implementation->_dxSpriteFont)
return;
const auto _position = XMFLOAT2(position.X, position.Y);
@ -319,7 +345,7 @@ namespace xna {
const XMVECTORF32 _color = { v4.X, v4.Y, v4.Z, v4.W };
const auto _effects = static_cast<DxSpriteEffects>(effects);
spriteFont._dxSpriteFont->DrawString(
spriteFont.implementation->_dxSpriteFont->DrawString(
implementation->_dxspriteBatch.get(),
text.c_str(),
_position,

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@ -1,24 +0,0 @@
#include "platform-dx/spritefont-dx.hpp"
using DxSpriteFont = DirectX::SpriteFont;
namespace xna {
SpriteFont::SpriteFont(GraphicsDevice& device, String const& fontFileName)
{
const auto wString = XnaHToWString(fontFileName);
_dxSpriteFont = New<DxSpriteFont>(device._device, wString.c_str());
}
Vector2 SpriteFont::MeasureString(String const& text, bool ignoreWhiteSpace)
{
if (!_dxSpriteFont)
return Vector2();
const auto size = _dxSpriteFont->MeasureString(text.c_str(), ignoreWhiteSpace);
Vector2 vec2{};
vec2.X = size.m128_f32[0];
vec2.Y = size.m128_f32[1];
return vec2;
}
}

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@ -1,8 +1,9 @@
#ifndef XNA_GRAPHICS_SPRITEBATCH_HPP
#define XNA_GRAPHICS_SPRITEBATCH_HPP
#ifndef XNA_GRAPHICS_SPRITE_HPP
#define XNA_GRAPHICS_SPRITE_HPP
#include "../default.hpp"
#include "../common/numerics.hpp"
#include "common/color.hpp"
namespace xna {
class SpriteBatch {
@ -38,6 +39,17 @@ namespace xna {
struct PlatformImplementation;
uptr<PlatformImplementation> implementation = nullptr;
};
class SpriteFont {
public:
SpriteFont(GraphicsDevice& device, String const& fontFileName);
~SpriteFont();
Vector2 MeasureString(String const& text, bool ignoreWhiteSpace = true);
private:
struct PlatformImplementation;
uptr<PlatformImplementation> implementation = nullptr;
};
}
#endif

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@ -1,15 +0,0 @@
#ifndef XNA_GRAPHICS_SPRITEFONT_HPP
#define XNA_GRAPHICS_SPRITEFONT_HPP
#include "../default.hpp"
namespace xna {
class ISpriteFont {
public:
virtual ~ISpriteFont(){}
virtual Vector2 MeasureString(String const& text, bool ignoreWhiteSpace = true) = 0;
};
}
#endif

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@ -1,23 +0,0 @@
#ifndef XNA_PLATFORM_SPRITEFONT_DX_HPP
#define XNA_PLATFORM_SPRITEFONT_DX_HPP
#include "../graphics/spritefont.hpp"
#include "../common/numerics.hpp"
#include "SpriteFont.h"
#include "device-dx.hpp"
namespace xna {
class SpriteFont : public ISpriteFont {
public:
SpriteFont(GraphicsDevice& device, String const& fontFileName);
virtual ~SpriteFont() override {}
Vector2 MeasureString(String const& text, bool ignoreWhiteSpace = true) override;
public:
sptr<DirectX::SpriteFont> _dxSpriteFont = nullptr;
};
}
#endif

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@ -22,7 +22,6 @@
#include "samplerstate-dx.hpp"
#include "shader-dx.hpp"
#include "soundeffect-dx.hpp"
#include "spritefont-dx.hpp"
#include "swapchain-dx.hpp"
#include "texture-dx.hpp"
#include "vertexbuffer-dx.hpp"

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@ -46,8 +46,7 @@
#include "graphics/rendertarget.hpp"
#include "graphics/samplerstate.hpp"
#include "graphics/shader.hpp"
#include "graphics/spritebatch.hpp"
#include "graphics/spritefont.hpp"
#include "graphics/sprite.hpp"
#include "graphics/swapchain.hpp"
#include "graphics/texture.hpp"
#include "graphics/vertexbuffer.hpp"