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https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
Implementa README
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parent
afb5a70822
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@ -9,9 +9,11 @@ if (POLICY CMP0141)
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set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
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endif()
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set(ENV{VCPKG_ROOT} C:\\vcpkg)
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# Includes
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/inc)
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MESSAGE(${CMAKE_CURRENT_SOURCE_DIR}/inc)
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# CMAKE_TOOLCHAIN_FILE
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include("C:/vcpkg/scripts/buildsystems/vcpkg.cmake")
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project ("xna")
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@ -26,8 +26,7 @@
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"strategy": "external"
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},
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug",
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"CMAKE_TOOLCHAIN_FILE": "C:\\vcpkg\\scripts\\buildsystems\\vcpkg.cmake"
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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@ -35,8 +34,7 @@
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"displayName": "x64 Release",
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"inherits": "x64-debug",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release",
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"CMAKE_TOOLCHAIN_FILE": "C:\\vcpkg\\scripts\\buildsystems\\vcpkg.cmake"
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"CMAKE_BUILD_TYPE": "Release"
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}
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},
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{
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@ -48,8 +46,7 @@
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"strategy": "external"
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},
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Debug",
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"CMAKE_TOOLCHAIN_FILE": "C:\\vcpkg\\scripts\\buildsystems\\vcpkg.cmake"
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"CMAKE_BUILD_TYPE": "Debug"
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}
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},
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{
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@ -57,8 +54,7 @@
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"displayName": "x86 Release",
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"inherits": "x86-debug",
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"cacheVariables": {
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"CMAKE_BUILD_TYPE": "Release",
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"CMAKE_TOOLCHAIN_FILE": "C:\\vcpkg\\scripts\\buildsystems\\vcpkg.cmake"
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"CMAKE_BUILD_TYPE": "Release"
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}
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},
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{
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35
README.md
Normal file
35
README.md
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@ -0,0 +1,35 @@
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# XN65
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> XN65 is an implementation of Microsoft XNA 4.0 in C++ with DirectX 11 and the DirectXTK library.
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### Adjustments and improvements
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The project is still under development and the next updates will focus on the following tasks:
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- [ ] Finish basic classes
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- [ ] Code refactoring and cleaning
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- [ ] 3D support
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- [ ] Content Pipeline
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- [ ] Multiplatform support
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## 💻 Requirements
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- `DirectX 11`: Currently X65 only supports DirectX 11
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- `vcpkg`: C/C++ dependency manager from Microsoft
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- `DirectXTK`: The DirectX Tool Kit
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## 🚀 DirectXTK and VCPKG
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Use the following command in vcpkg to install DirectXTK:
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```
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.\vcpkg install directxtk[tools,spectre,xaudio2-9]
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```
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In the root CMakeLists.txt set the vcpkg CMAKE_TOOLCHAIN_FILE path
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```
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include("C:/vcpkg/scripts/buildsystems/vcpkg.cmake")
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```
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## 📝 Licença
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Esse projeto está sob licença. Veja o arquivo [LICENÇA](LICENSE.md) para mais detalhes.
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@ -54,30 +54,6 @@ endif()
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# TODO: Add tests and install targets if needed.
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# -- Biblioteca DirectxTK --
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# Url: https://github.com/microsoft/DirectXTK/wiki/DirectXTK
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#
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# -- Instalação via vcpkg --
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# Para efetuar o download do vcpkg verifique o caminho abaixo
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# Url: https://learn.microsoft.com/pt-br/vcpkg/get_started/get-started?pivots=shell-cmd
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#
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# Siga os procedimentos da página oficial do DirectxTK para instalação via vcpkg
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# $- vcpkg install directxtk[tools,spectre,xaudio2-9]
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#
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# [!] Atualize o arquivo CMakePresets.json, nos 'presets' necessários,
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# para que find_package execute corretamente
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#
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# "cacheVariables": {
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# "CMAKE_TOOLCHAIN_FILE": "{VCPKG_DIR}\\scripts\\buildsystems\\vcpkg.cmake"
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# }
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#
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# Instalaçao do libmspack
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# $- vcpkg install libmspack
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#
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find_package(directxtk CONFIG REQUIRED)
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target_link_libraries(${PROJECT_NAME}
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D3d11.lib dxgi.lib dxguid.lib d3dcompiler.lib Microsoft::DirectXTK
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)
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target_link_libraries(${PROJECT_NAME} D3d11.lib dxgi.lib dxguid.lib d3dcompiler.lib Microsoft::DirectXTK)
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@ -26,9 +26,7 @@ namespace xna {
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}
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void LoadContent() override {
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spriteBatch = New<SpriteBatch>(*graphicsDevice);
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texture = Content()->Load<PTexture2D>("idle");
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spriteBatch = New<SpriteBatch>(*graphicsDevice);
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Game::LoadContent();
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}
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@ -43,17 +41,12 @@ namespace xna {
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void Draw(GameTime const& gameTime) override {
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graphicsDevice->Clear(Colors::CornflowerBlue);
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spriteBatch->Begin();
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spriteBatch->Draw(*texture, Vector2(10, 10), Colors::White);
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spriteBatch->End();
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Game::Draw(gameTime);
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}
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private:
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sptr<GraphicsDeviceManager> graphics = nullptr;
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sptr<SpriteBatch> spriteBatch = nullptr;
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PTexture2D texture = nullptr;
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};
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}
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