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Implementa Exception
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# and include sub-projects here.
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# and include sub-projects here.
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#
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#
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cmake_minimum_required (VERSION 3.8)
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cmake_minimum_required (VERSION 3.8)
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set(CMAKE_CXX_STANDARD 20)
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# Enable Hot Reload for MSVC compilers if supported.
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# Enable Hot Reload for MSVC compilers if supported.
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if (POLICY CMP0141)
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if (POLICY CMP0141)
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37
inc/xna/exception.hpp
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37
inc/xna/exception.hpp
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#ifndef XNA_EXCEPTION_HPP
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#define XNA_EXCEPTION_HPP
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#include <stdexcept>
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#include <string>
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#include <source_location>
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namespace xna {
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struct ExMessage {
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inline static const std::string InitializeComponent = "Unable to initialize component";
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};
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struct Exception {
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static void Throw(std::string const& message, const std::source_location location = std::source_location::current()) {
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std::string error;
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error.append("Exception in: ");
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#if _DEBUG
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error.append(location.file_name());
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error.append("(");
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error.append(std::to_string(location.line()));
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error.append(":");
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error.append(std::to_string(location.column()));
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error.append(") ");
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#endif
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error.append("'");
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error.append(location.function_name());
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error.append("': ");
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error.append(message);
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error.append("\n");
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throw std::runtime_error(error);
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}
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};
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}
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#endif
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@ -59,6 +59,7 @@ using comptr = Microsoft::WRL::ComPtr<T>;
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// OTHERS INCLUDES
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// OTHERS INCLUDES
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//--------------------------------//
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//--------------------------------//
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#include "../exception.hpp"
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#include "../graphics/blendstate.hpp"
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#include "../graphics/blendstate.hpp"
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#include "../graphics/adapter.hpp"
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#include "../graphics/adapter.hpp"
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#include "../graphics/device.hpp"
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#include "../graphics/device.hpp"
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@ -3,6 +3,7 @@
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#include "types.hpp"
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#include "types.hpp"
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#include "helpers.hpp"
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#include "helpers.hpp"
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#include "enums.hpp"
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#include "enums.hpp"
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#include "exception.hpp"
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#include "audio/audioengine.hpp"
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#include "audio/audioengine.hpp"
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#include "audio/soundeffect.hpp"
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#include "audio/soundeffect.hpp"
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#include "common/color.hpp"
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#include "common/color.hpp"
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