mirror of
https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
commit
b07249145b
@ -9,14 +9,17 @@ if (POLICY CMP0141)
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set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
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set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
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endif()
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endif()
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# CMAKE_TOOLCHAIN_FILE
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# VCPKG source directory
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set(PROJECT_VCPKG_DIRECTORY "C:/vcpkg")
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set(PROJECT_VCPKG_DIRECTORY "C:/vcpkg")
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set(PROJECT_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/inc")
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# Includes directory
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set(PROJECT_INCLUDES_DIR "${CMAKE_CURRENT_SOURCE_DIR}/inc")
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# CMAKE_TOOLCHAIN_FILE
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include("${PROJECT_VCPKG_DIRECTORY}/scripts/buildsystems/vcpkg.cmake")
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include("${PROJECT_VCPKG_DIRECTORY}/scripts/buildsystems/vcpkg.cmake")
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project ("xna")
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project ("xna")
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# Include sub-projects.
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# Include sub-projects.
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include_directories(${PROJECT_INCLUDE_DIR})
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include_directories(${PROJECT_INCLUDES_DIR})
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add_subdirectory ("framework")
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add_subdirectory ("framework")
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add_subdirectory ("samples")
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add_subdirectory ("samples")
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@ -6,8 +6,9 @@
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The project is still under development and the next updates will focus on the following tasks:
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The project is still under development and the next updates will focus on the following tasks:
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- [x] Finish basic classes
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- [x] Finish basic classes
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- [ ] Code refactoring and cleaning
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- [x] Code refactoring and cleaning
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- [ ] 3D support
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- [ ] 3D support
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- [ ] Implementation of missing classes and functions
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- [ ] Content Pipeline
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- [ ] Content Pipeline
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- [ ] Multiplatform support
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- [ ] Multiplatform support
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@ -24,10 +25,10 @@ Use the following command in vcpkg to install DirectXTK:
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.\vcpkg install directxtk[tools,spectre,xaudio2-9]
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.\vcpkg install directxtk[tools,spectre,xaudio2-9]
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```
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```
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In the root CMakeLists.txt set the vcpkg CMAKE_TOOLCHAIN_FILE path
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In the root CMakeLists.txt set the vcpkg path
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```
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```
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include("C:/vcpkg/scripts/buildsystems/vcpkg.cmake")
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set(PROJECT_VCPKG_DIRECTORY "C:/vcpkg")
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```
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```
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## 📝 License
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## 📝 License
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@ -53,5 +53,5 @@ find_package(directxtk CONFIG REQUIRED)
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target_link_libraries(
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target_link_libraries(
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Xn65 D3d11.lib dxgi.lib dxguid.lib d3dcompiler.lib Microsoft::DirectXTK
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Xn65 D3d11.lib dxgi.lib dxguid.lib d3dcompiler.lib Microsoft::DirectXTK
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"${PROJECT_INCLUDE_DIR}/libmspack/mspack.lib"
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"${PROJECT_INCLUDES_DIR}/libmspack/mspack.lib"
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)
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)
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@ -10,11 +10,7 @@ namespace xna {
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SoundEffectInstance::~SoundEffectInstance() {
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SoundEffectInstance::~SoundEffectInstance() {
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impl = nullptr;
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impl = nullptr;
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}
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}
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//Remover posteriormente
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SoundEffect::SoundEffect() {
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}
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SoundEffect::SoundEffect(String const& fileName) {
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SoundEffect::SoundEffect(String const& fileName) {
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if (!AudioEngine::impl || !AudioEngine::impl->_dxAudioEngine)
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if (!AudioEngine::impl || !AudioEngine::impl->_dxAudioEngine)
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@ -25,8 +25,6 @@ namespace xna {
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class SoundEffect {
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class SoundEffect {
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public:
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public:
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//Remover posteriormente ou implementar funções de carregamento dos dados
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SoundEffect();
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SoundEffect(String const& fileName);
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SoundEffect(String const& fileName);
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SoundEffect(
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SoundEffect(
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std::vector<Byte> const& format,
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std::vector<Byte> const& format,
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@ -2,6 +2,12 @@
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#define XNA_ENUMS_HPP
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#define XNA_ENUMS_HPP
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namespace xna {
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namespace xna {
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enum class AudioChannels
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{
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Mono = 1,
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Stereo = 2,
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};
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enum class AudioReverb {
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enum class AudioReverb {
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Off,
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Off,
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Default,
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Default,
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