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https://github.com/borgesdan/xn65
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Implementa GraphicsResource
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27
framework/graphics/gresource.hpp
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27
framework/graphics/gresource.hpp
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@ -0,0 +1,27 @@
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#ifndef XNA_GRAPHICS_GRESOURCE_HPP
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#define XNA_GRAPHICS_GRESOURCE_HPP
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#include "../default.hpp"
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namespace xna {
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class GraphicsResource {
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public:
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GraphicsResource(GraphicsDevice* device) : m_device(device){}
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virtual ~GraphicsResource(){}
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virtual bool Bind(GraphicsDevice* device) {
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if (device == m_device)
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return false;
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m_device = device;
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return true;
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}
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protected:
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GraphicsDevice* m_device = nullptr;
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};
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}
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#endif
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@ -7,7 +7,7 @@ namespace xna {
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class IIndexBuffer {
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class IIndexBuffer {
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public:
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public:
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virtual ~IIndexBuffer() {}
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virtual ~IIndexBuffer() {}
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virtual bool Initialize(GraphicsDevice& device, xna_error_nullarg) = 0;
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virtual bool Initialize(xna_error_nullarg) = 0;
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};
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};
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}
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}
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@ -7,7 +7,8 @@ namespace xna {
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class IVertexBuffer {
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class IVertexBuffer {
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public:
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public:
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virtual ~IVertexBuffer(){}
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virtual ~IVertexBuffer(){}
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virtual bool Initialize(GraphicsDevice& device, xna_error_nullarg) = 0;
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virtual bool Initialize(xna_error_nullarg) = 0;
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virtual bool Apply(xna_error_nullarg) = 0;
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};
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};
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}
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}
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@ -1,6 +1,7 @@
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#ifndef XNA_PLATFORM_INDEXBUFFER_DX_HPP
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#ifndef XNA_PLATFORM_INDEXBUFFER_DX_HPP
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#define XNA_PLATFORM_INDEXBUFFER_DX_HPP
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#define XNA_PLATFORM_INDEXBUFFER_DX_HPP
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#include "../graphics/gresource.hpp"
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#include "../graphics/indexbuffer.hpp"
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#include "../graphics/indexbuffer.hpp"
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#include "device-dx.hpp"
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#include "device-dx.hpp"
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#include "dxheaders.hpp"
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#include "dxheaders.hpp"
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@ -9,11 +10,11 @@
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namespace xna {
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namespace xna {
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template <typename T>
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template <typename T>
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class IndexBuffer : public IIndexBuffer {
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class IndexBuffer : public IIndexBuffer, public GraphicsResource {
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public:
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public:
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constexpr IndexBuffer() = default;
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constexpr IndexBuffer(GraphicsDevice* device) : GraphicsResource(device) {}
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constexpr IndexBuffer(std::vector<T> const& vertices) : data(vertices) {}
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constexpr IndexBuffer(GraphicsDevice* device, std::vector<T> const& indices) : data(indices), GraphicsResource(device) {}
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virtual ~IndexBuffer() override {
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virtual ~IndexBuffer() override {
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if (dxBuffer) {
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if (dxBuffer) {
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@ -22,18 +23,13 @@ namespace xna {
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}
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}
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}
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}
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virtual bool Initialize(GraphicsDevice& device, xna_error_nullarg) override {
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virtual bool Initialize(xna_error_ptr_arg) override {
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if (!device._device) {
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if (!m_device || !m_device->_device || data.empty()) {
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xna_error_apply(err, XnaErrorCode::ARGUMENT_IS_NULL);
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return false;
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}
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if (data.empty()) {
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xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
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xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
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return false;
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return false;
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}
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}
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const auto hr = DirectX::CreateStaticBuffer(device._device, data.data(), data.size(), sizeof(T), D3D11_BIND_INDEX_BUFFER, &dxBuffer);
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const auto hr = DirectX::CreateStaticBuffer(m_device->_device, data.data(), data.size(), sizeof(T), D3D11_BIND_INDEX_BUFFER, &dxBuffer);
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if (FAILED(hr)) {
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if (FAILED(hr)) {
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xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
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xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
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@ -43,6 +39,17 @@ namespace xna {
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return true;
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return true;
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}
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}
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virtual bool Apply(xna_error_ptr_arg) override {
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if (!m_device || !m_device->_context || !dxBuffer) {
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xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
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return false;
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}
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m_device->_context->IASetIndexBuffer(dxBuffer, DXGI_FORMAT_R16_UINT, 0);
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return true;
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}
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public:
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public:
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ID3D11Buffer* dxBuffer = nullptr;
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ID3D11Buffer* dxBuffer = nullptr;
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std::vector<T> data;
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std::vector<T> data;
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@ -7,14 +7,15 @@
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#include <BufferHelpers.h>
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#include <BufferHelpers.h>
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#include <VertexTypes.h>
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#include <VertexTypes.h>
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#include "device-dx.hpp"
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#include "device-dx.hpp"
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#include "../graphics/gresource.hpp"
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namespace xna {
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namespace xna {
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template <typename T>
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template <typename T>
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class VertexBuffer : public IVertexBuffer {
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class VertexBuffer : public IVertexBuffer, public GraphicsResource {
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public:
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public:
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constexpr VertexBuffer() = default;
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constexpr VertexBuffer(GraphicsDevice* device) : GraphicsResource(device){}
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constexpr VertexBuffer(std::vector<T> const& vertices) : data(vertices) {}
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constexpr VertexBuffer(GraphicsDevice* device, std::vector<T> const& vertices) : data(vertices), GraphicsResource(device) {}
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virtual ~VertexBuffer() override {
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virtual ~VertexBuffer() override {
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if (dxBuffer) {
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if (dxBuffer) {
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@ -23,18 +24,13 @@ namespace xna {
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}
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}
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}
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}
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virtual bool Initialize(GraphicsDevice& device, xna_error_nullarg) override {
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virtual bool Initialize(xna_error_ptr_arg) override {
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if (!device._device) {
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if (!m_device || !m_device->_device || data.empty()) {
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xna_error_apply(err, XnaErrorCode::ARGUMENT_IS_NULL);
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return false;
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}
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if (data.empty()) {
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xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
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xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
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return false;
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return false;
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}
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}
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const auto hr = DirectX::CreateStaticBuffer(device._device, data.data(), data.size(), sizeof(T), D3D11_BIND_VERTEX_BUFFER, &dxBuffer);
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const auto hr = DirectX::CreateStaticBuffer(m_device->_device, data.data(), data.size(), sizeof(T), D3D11_BIND_VERTEX_BUFFER, &dxBuffer);
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if (FAILED(hr)) {
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if (FAILED(hr)) {
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xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
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xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
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@ -44,9 +40,23 @@ namespace xna {
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return true;
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return true;
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}
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}
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virtual bool Apply(xna_error_ptr_arg) override {
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if (!m_device || !m_device->_context || !dxBuffer) {
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xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
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return false;
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}
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UINT stride = sizeof(T);
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UINT offset = 0;
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m_device->_context->IASetVertexBuffers(0, 1,
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&dxBuffer, &stride, &offset);
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return true;
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}
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public:
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public:
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ID3D11Buffer* dxBuffer = nullptr;
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ID3D11Buffer* dxBuffer = nullptr;
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std::vector<T> data;
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std::vector<T> data;
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};
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};
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}
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}
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@ -32,8 +32,8 @@ namespace xna {
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data[0] = VertexPositionColor(Vector3(0.5F, -0.5F, 0.5F), Colors::Red);
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data[0] = VertexPositionColor(Vector3(0.5F, -0.5F, 0.5F), Colors::Red);
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data[0] = VertexPositionColor(Vector3(-0.5F, -0.5F, 0.5F), Colors::AliceBlue);
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data[0] = VertexPositionColor(Vector3(-0.5F, -0.5F, 0.5F), Colors::AliceBlue);
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VertexBuffer<VertexPositionColor> vbuffer(data);
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VertexBuffer<VertexPositionColor> vbuffer(_graphicsDevice.get(), data);
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vbuffer.Initialize(*_graphicsDevice, &err);
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vbuffer.Initialize(&err);
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D3D11_BUFFER_DESC desc;
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D3D11_BUFFER_DESC desc;
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vbuffer.dxBuffer->GetDesc(&desc);
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vbuffer.dxBuffer->GetDesc(&desc);
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