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https://github.com/borgesdan/xn65
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Implementa ContentTypeSerializer_T
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@ -105,7 +105,7 @@ namespace xna {
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//Provides properties describing the origin of the game asset, such as the original source file and creation tool.
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//This information is used for error reporting, and by processors that need to determine from what directory the asset was originally loaded.
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struct ContentIdentity {
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struct ContentIdentity : public ISerialization {
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constexpr ContentIdentity() = default;
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constexpr ContentIdentity(std::string sourceFilename) :
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SourceFilename(sourceFilename) {}
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@ -123,6 +123,8 @@ namespace xna {
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//Gets or sets the specific location of the content item within the larger source file.
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//Optional = true
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std::string FragmentIdentifier;
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void Serialize(ContentTypeSerializer& serializer, bool serializeOptional) override;
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};
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//Provides properties that define opaque data for a game asset.
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@ -2,16 +2,14 @@
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#define XNA_PIPELINE_SERIALIZER_HPP
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#include <string>
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#include <any>
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#include "xna/csharp/xml.hpp"
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#include "xna/content/serializer.hpp"
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#include "xna/helpers.hpp"
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namespace xna {
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class ContentTypeSerializer {
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};
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struct ISerialization {
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virtual void Serialize(ContentTypeSerializer& serializer) = 0;
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};
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namespace xna {
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class IntermediateWriter;
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class IntermediateReader;
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class IntermediateSerializer {
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public:
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@ -20,6 +18,73 @@ namespace xna {
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}
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};
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//Provides methods for serializing and deserializing a specific managed type.
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class ContentTypeSerializer {
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public:
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//Retrieves and caches any nested type serializers and allows reflection over the target data type.
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virtual void Initialize(IntermediateSerializer serializer) {};
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//Serializes an object to intermediate XML format.
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virtual void Serialize(IntermediateWriter output, std::any const& value, ContentSerializerAttribute& format);
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//Serializes an object to intermediate XML format.
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virtual std::any Deserialize(IntermediateWriter input, ContentSerializerAttribute& format, std::any const& existingInstance);
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//Gets a value indicating whether this component may load data into an existing object or if it must it construct a new instance of the object before loading the data.
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virtual bool CanDeserializeIntoExistingObject() const { return false; }
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//Queries whether an object contains data to be serialized.
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virtual bool ObjectIsEmpty(std::any const& value) const { return false; }
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//Gets a short-form XML name for the target type, or null if there is none.
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constexpr std::string XmlTypeName() const { return xmlTypeName; }
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protected:
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ContentTypeSerializer() {}
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ContentTypeSerializer(std::string const& xmlTypeName) : xmlTypeName(xmlTypeName) {}
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private:
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std::string xmlTypeName;
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};
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struct ISerialization {
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virtual void Serialize(ContentTypeSerializer& serializer, bool serializeOptional = true) = 0;
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};
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template <typename T>
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class ContentTypeSerializer_T : public ContentTypeSerializer {
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public:
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virtual void Serialize(IntermediateWriter output, T const& value, ContentSerializerAttribute& format) = 0;
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void Serialize(IntermediateWriter output, std::any const& value, ContentSerializerAttribute& format) override {
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Serializer<T>(output, CastType(value), format);
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}
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virtual T Deserialize(IntermediateWriter input, ContentSerializerAttribute& format, T& existingInstance) = 0;
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std::any Deserialize(IntermediateWriter input, ContentSerializerAttribute& format, std::any const& existingInstance) override {
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if constexpr (XnaHelper::IsSmartPoint<T>() && !existingInstance.has_value())
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return T();
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T existingInstance1 = CastType(existingInstance);
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std::any obj = Deserialize<T>(input, format, existingInstance1);
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return obj;
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}
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protected:
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ContentTypeSerializer_T() {}
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ContentTypeSerializer_T(std::string const& xmlTypeName) : ContentTypeSerializer(xmlTypeName){}
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private:
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static T CastType(std::any const& value) {
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try {
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return std::any_cast<T>(value);
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}
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catch (std::exception& ex) {
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Exception::Throw(Exception::FAILED_TO_CREATE);
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}
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}
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};
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}
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#endif
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@ -6,7 +6,7 @@
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add_library (Xn65Pipeline STATIC
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"writer.cpp"
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"compiler.cpp"
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"importer.cpp" "graphics.cpp")
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"importer.cpp" "graphics.cpp" "pipeline.cpp")
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if (CMAKE_VERSION VERSION_GREATER 3.12)
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set_property(TARGET Xn65Pipeline PROPERTY CXX_STANDARD 20)
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7
sources/pipeline/pipeline.cpp
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7
sources/pipeline/pipeline.cpp
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@ -0,0 +1,7 @@
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#include "pipeline/pipeline.hpp"
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namespace xna {
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void ContentIdentity::Serialize(ContentTypeSerializer& serializer, bool serializeOptional) {
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}
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}
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