mirror of
https://github.com/borgesdan/xn65
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Implementações em Sampler e RasterizerState
This commit is contained in:
parent
5ff4991c30
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@ -4,11 +4,7 @@
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namespace xna {
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namespace xna {
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DisplayMode::DisplayMode() {
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DisplayMode::DisplayMode() {
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impl = unew<PlatformImplementation>();
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impl = unew<PlatformImplementation>();
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}
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}
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DisplayMode::~DisplayMode() {
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impl = nullptr;
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}
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size_t DisplayModeCollection::SurfaceCount(SurfaceFormat format) const
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size_t DisplayModeCollection::SurfaceCount(SurfaceFormat format) const
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{
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{
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@ -3,18 +3,18 @@
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namespace xna {
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namespace xna {
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RasterizerState::RasterizerState() : GraphicsResource(nullptr){
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RasterizerState::RasterizerState() : RasterizerState(nullptr){}
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impl = unew<PlatformImplementation>();
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}
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RasterizerState::RasterizerState(sptr<GraphicsDevice> const& device) : GraphicsResource(device) {
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RasterizerState::RasterizerState(sptr<GraphicsDevice> const& device) : GraphicsResource(device) {
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impl = unew<PlatformImplementation>();
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impl = unew<PlatformImplementation>();
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impl->dxDescription.CullMode = D3D11_CULL_MODE::D3D11_CULL_BACK;
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impl->dxDescription.FillMode = D3D11_FILL_MODE::D3D11_FILL_SOLID;
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impl->dxDescription.MultisampleEnable = true;
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impl->dxDescription.DepthBias = 0;
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impl->dxDescription.SlopeScaledDepthBias = 0;
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impl->dxDescription.ScissorEnable = false;
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}
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}
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RasterizerState::~RasterizerState() {
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impl = nullptr;
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}
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bool RasterizerState::Initialize()
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bool RasterizerState::Initialize()
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{
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{
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if (!impl || !m_device || !m_device->impl->_device) {
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if (!impl || !m_device || !m_device->impl->_device) {
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@ -52,6 +52,38 @@ namespace xna {
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return true;
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return true;
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}
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}
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bool RasterizerState::ScissorTestEnable() const {
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return impl->dxDescription.ScissorEnable;
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}
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void RasterizerState::ScissorTestEnable(bool value) {
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impl->dxDescription.ScissorEnable = value;
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}
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bool RasterizerState::MultiSampleAntiAlias() const {
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return impl->dxDescription.MultisampleEnable;
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}
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void RasterizerState::MultiSampleAntiAlias(bool value) {
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impl->dxDescription.MultisampleEnable = value;
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}
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float RasterizerState::DepthBias() const {
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return impl->dxDescription.DepthBias;
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}
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void RasterizerState::DepthBias(float value) {
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impl->dxDescription.DepthBias = value;
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}
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float RasterizerState::SlopeScaleDepthBias() const {
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return impl->dxDescription.SlopeScaledDepthBias;
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}
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void RasterizerState::SlopeScaleDepthBias(float value) {
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impl->dxDescription.SlopeScaledDepthBias = value;
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}
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uptr<RasterizerState> RasterizerState::CullNone()
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uptr<RasterizerState> RasterizerState::CullNone()
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{
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{
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auto raster = unew<RasterizerState>();
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auto raster = unew<RasterizerState>();
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@ -3,18 +3,12 @@
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#include "xna/platform-dx/dx.hpp"
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#include "xna/platform-dx/dx.hpp"
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namespace xna {
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namespace xna {
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SamplerState::SamplerState() : GraphicsResource(nullptr) {
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SamplerState::SamplerState() : SamplerState(nullptr){}
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impl = unew<PlatformImplementation>();
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}
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SamplerState::SamplerState(sptr<GraphicsDevice> const& device) : GraphicsResource(device) {
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SamplerState::SamplerState(sptr<GraphicsDevice> const& device) : GraphicsResource(device) {
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impl = unew<PlatformImplementation>();
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impl = unew<PlatformImplementation>();
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}
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}
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SamplerState::~SamplerState() {
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impl = nullptr;
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}
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bool SamplerState::Initialize()
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bool SamplerState::Initialize()
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{
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{
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if (!impl || !m_device || !m_device->impl->_device) {
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if (!impl || !m_device || !m_device->impl->_device) {
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@ -156,15 +150,15 @@ namespace xna {
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impl->_description.ComparisonFunc = static_cast<D3D11_COMPARISON_FUNC>(static_cast<int>(value) + 1);
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impl->_description.ComparisonFunc = static_cast<D3D11_COMPARISON_FUNC>(static_cast<int>(value) + 1);
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}
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}
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void SamplerState::MipLODBias(float value) {
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void SamplerState::MipMapLevelOfDetailBias(float value) {
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impl->_description.MipLODBias = value;
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impl->_description.MipLODBias = value;
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}
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}
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void SamplerState::MinLOD(float value) {
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void SamplerState::MinMipLevel(float value) {
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impl->_description.MinLOD = value;
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impl->_description.MinLOD = value;
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}
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}
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void SamplerState::MaxLOD(float value) {
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void SamplerState::MaxMipLevel (float value) {
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impl->_description.MaxLOD = value;
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impl->_description.MaxLOD = value;
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}
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}
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@ -220,15 +214,15 @@ namespace xna {
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return static_cast<ComparisonFunction>(impl->_description.ComparisonFunc - 1);
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return static_cast<ComparisonFunction>(impl->_description.ComparisonFunc - 1);
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}
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}
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float SamplerState::MipLODBias() const {
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float SamplerState::MipMapLevelOfDetailBias() const {
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return impl->_description.MipLODBias;
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return impl->_description.MipLODBias;
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}
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}
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float SamplerState::MinLOD() const {
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float SamplerState::MinMipLevel() const {
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return impl->_description.MinLOD;
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return impl->_description.MinLOD;
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}
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}
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float SamplerState::MaxLOD() const {
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float SamplerState::MaxMipLevel() const {
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return impl->_description.MaxLOD;
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return impl->_description.MaxLOD;
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}
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}
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@ -6,11 +6,12 @@
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namespace xna {
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namespace xna {
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struct DisplayModeDescription;
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struct DisplayModeDescription;
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//Describes the display mode.
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class DisplayMode {
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class DisplayMode {
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public:
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public:
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DisplayMode();
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DisplayMode();
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~DisplayMode();
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//Gets the aspect ratio used by the graphics device.
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constexpr float AspectRatio() const {
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constexpr float AspectRatio() const {
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if (Height == 0 || Width == 0)
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if (Height == 0 || Width == 0)
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return 0;
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return 0;
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@ -25,8 +26,11 @@ namespace xna {
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}
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}
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public:
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public:
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//Gets a value indicating the screen width, in pixels.
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Int Width{ 0 };
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Int Width{ 0 };
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//Gets a value indicating the screen height, in pixels.
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Int Height{ 0 };
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Int Height{ 0 };
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//Gets a value indicating the surface format of the display mode.
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SurfaceFormat Format{ SurfaceFormat::Color };
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SurfaceFormat Format{ SurfaceFormat::Color };
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public:
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public:
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@ -34,6 +38,7 @@ namespace xna {
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uptr<PlatformImplementation> impl;
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uptr<PlatformImplementation> impl;
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};
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};
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//Manipulates a collection of DisplayMode structures.
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class DisplayModeCollection {
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class DisplayModeCollection {
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public:
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public:
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constexpr DisplayModeCollection() = default;
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constexpr DisplayModeCollection() = default;
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#include "gresource.hpp"
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#include "gresource.hpp"
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namespace xna {
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namespace xna {
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//Contains rasterizer state, which determines how to convert vector data (shapes) into raster data (pixels).
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class RasterizerState : GraphicsResource {
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class RasterizerState : GraphicsResource {
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public:
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public:
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RasterizerState();
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RasterizerState();
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RasterizerState(sptr<GraphicsDevice> const& device);
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RasterizerState(sptr<GraphicsDevice> const& device);
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~RasterizerState() override;
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bool Initialize();
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//Specifies the conditions for culling or removing triangles. The default value is CullMode.CounterClockwise.
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bool Apply();
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xna::CullMode CullMode() const;
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xna::CullMode CullMode() const;
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//Specifies the conditions for culling or removing triangles. The default value is CullMode.CounterClockwise.
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void CullMode(xna::CullMode value);
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void CullMode(xna::CullMode value);
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//The fill mode, which defines how a triangle is filled during rendering. The default is FillMode.Solid.
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xna::FillMode FillMode() const;
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xna::FillMode FillMode() const;
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//The fill mode, which defines how a triangle is filled during rendering. The default is FillMode.Solid.
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void FillMode(xna::FillMode value);
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void FillMode(xna::FillMode value);
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//Enables or disables multisample antialiasing. The default is true.
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bool MultiSampleAntiAlias() const;
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//Enables or disables multisample antialiasing. The default is true.
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void MultiSampleAntiAlias(bool value);
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//Sets or retrieves the depth bias for polygons, which is the amount of bias to apply to the depth of a primitive
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//to alleviate depth testing problems for primitives of similar depth. The default value is 0.
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float DepthBias() const;
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//Sets or retrieves the depth bias for polygons, which is the amount of bias to apply to the depth of a primitive
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//to alleviate depth testing problems for primitives of similar depth. The default value is 0.
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void DepthBias(float value);
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//Gets or sets a bias value that takes into account the slope of a polygon. This bias value is applied to coplanar primitives
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// to reduce aliasing and other rendering artifacts caused by z-fighting. The default is 0.
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float SlopeScaleDepthBias() const;
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//Gets or sets a bias value that takes into account the slope of a polygon. This bias value is applied to coplanar primitives
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// to reduce aliasing and other rendering artifacts caused by z-fighting. The default is 0.
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void SlopeScaleDepthBias(float value);
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//Enables or disables scissor testing. The default is false.
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bool ScissorTestEnable() const;
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//Enables or disables scissor testing. The default is false.
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void ScissorTestEnable(bool value);
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//A built-in state object with settings for not culling any primitives.
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static uptr<RasterizerState> CullNone();
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static uptr<RasterizerState> CullNone();
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//A built-in state object with settings for culling primitives with clockwise winding order.
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static uptr<RasterizerState> CullClockwise();
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static uptr<RasterizerState> CullClockwise();
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//A built-in state object with settings for culling primitives with counter-clockwise winding order.
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static uptr<RasterizerState> CullCounterClockwise();
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static uptr<RasterizerState> CullCounterClockwise();
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bool Initialize();
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bool Apply();
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public:
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public:
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struct PlatformImplementation;
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struct PlatformImplementation;
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uptr<PlatformImplementation> impl = nullptr;
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uptr<PlatformImplementation> impl = nullptr;
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@ -5,38 +5,66 @@
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#include "gresource.hpp"
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#include "gresource.hpp"
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namespace xna {
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namespace xna {
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//Contains sampler state, which determines how to sample texture data.
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class SamplerState : GraphicsResource {
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class SamplerState : GraphicsResource {
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public:
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public:
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SamplerState();
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SamplerState();
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SamplerState(sptr<GraphicsDevice> const& device);
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SamplerState(sptr<GraphicsDevice> const& device);
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~SamplerState() override;
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//Gets or sets the maximum anisotropy. The default value is 0.
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void MaxAnisotropy(Uint value);
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//Gets or sets the maximum anisotropy. The default value is 0.
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Uint MaxAnisotropy() const;
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//Gets or sets the type of filtering during sampling.
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void Filter(TextureFilter value);
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//Gets or sets the type of filtering during sampling.
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TextureFilter Filter() const;
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////Gets or sets the texture-address mode for the u-coordinate.
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void AddressU(TextureAddressMode value);
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//Gets or sets the texture-address mode for the u-coordinate.
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TextureAddressMode AddressU() const;
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//Gets or sets the texture-address mode for the v-coordinate.
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TextureAddressMode AddressV() const;
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//Gets or sets the texture-address mode for the v-coordinate.
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void AddressV(TextureAddressMode value);
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//Gets or sets the texture-address mode for the w-coordinate.
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TextureAddressMode AddressW() const;
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////Gets or sets the texture-address mode for the w-coordinate.
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void AddressW(TextureAddressMode value);
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//Gets or sets the mipmap LOD bias. The default value is 0.
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void MipMapLevelOfDetailBias(float value);
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//Gets or sets the mipmap LOD bias. The default value is 0.
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float MipMapLevelOfDetailBias() const;
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//Gets or sets the level of detail (LOD) index of the largest map to use.
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float MaxMipLevel() const;
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//Gets or sets the level of detail (LOD) index of the largest map to use.
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void MaxMipLevel(float value);
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//Gets or sets the level of detail (LOD) index of the smaller map to use.
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void MinMipLevel(float value);
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//Gets or sets the level of detail (LOD) index of the smaller map to use.
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float MinMipLevel() const;
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//Contains default state for point filtering and texture coordinate wrapping.
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static uptr<SamplerState> PoinWrap();
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//Contains default state for point filtering and texture coordinate clamping.
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static uptr<SamplerState> PointClamp();
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//Contains default state for linear filtering and texture coordinate wrapping.
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static uptr<SamplerState> LinearWrap();
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//Contains default state for linear filtering and texture coordinate clamping.
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static uptr<SamplerState> LinearClamp();
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//Contains default state for anisotropic filtering and texture coordinate wrapping.
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static uptr<SamplerState> AnisotropicWrap();
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//Contains default state for anisotropic filtering and texture coordinate clamping.
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static uptr<SamplerState> AnisotropicClamp();
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ComparisonFunction Comparison() const;
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void Comparison(ComparisonFunction value);
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bool Initialize();
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bool Initialize();
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bool Apply();
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bool Apply();
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void Filter(TextureFilter value);
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void AddressU(TextureAddressMode value);
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void AddressV(TextureAddressMode value);
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void AddressW(TextureAddressMode value);
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void Comparison(ComparisonFunction value);
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void MipLODBias(float value);
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void MinLOD(float value);
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void MaxLOD(float value);
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void MaxAnisotropy(Uint value);
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TextureFilter Filter() const;
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TextureAddressMode AddressU() const;
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TextureAddressMode AddressV() const;
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TextureAddressMode AddressW() const;
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ComparisonFunction Comparison() const;
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float MipLODBias() const;
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float MinLOD() const;
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float MaxLOD() const;
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Uint MaxAnisotropy() const;
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static uptr<SamplerState> PoinWrap();
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static uptr<SamplerState> PointClamp();
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static uptr<SamplerState> LinearWrap();
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static uptr<SamplerState> LinearClamp();
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static uptr<SamplerState> AnisotropicWrap();
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static uptr<SamplerState> AnisotropicClamp();
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public:
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public:
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struct PlatformImplementation;
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struct PlatformImplementation;
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