1
0
mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00

Implementações em Sampler e RasterizerState

This commit is contained in:
Danilo 2024-06-24 11:09:31 -03:00
parent 5ff4991c30
commit 5d46b4246f
6 changed files with 145 additions and 57 deletions

View File

@ -4,11 +4,7 @@
namespace xna {
DisplayMode::DisplayMode() {
impl = unew<PlatformImplementation>();
}
DisplayMode::~DisplayMode() {
impl = nullptr;
}
}
size_t DisplayModeCollection::SurfaceCount(SurfaceFormat format) const
{

View File

@ -3,18 +3,18 @@
namespace xna {
RasterizerState::RasterizerState() : GraphicsResource(nullptr){
impl = unew<PlatformImplementation>();
}
RasterizerState::RasterizerState() : RasterizerState(nullptr){}
RasterizerState::RasterizerState(sptr<GraphicsDevice> const& device) : GraphicsResource(device) {
impl = unew<PlatformImplementation>();
impl->dxDescription.CullMode = D3D11_CULL_MODE::D3D11_CULL_BACK;
impl->dxDescription.FillMode = D3D11_FILL_MODE::D3D11_FILL_SOLID;
impl->dxDescription.MultisampleEnable = true;
impl->dxDescription.DepthBias = 0;
impl->dxDescription.SlopeScaledDepthBias = 0;
impl->dxDescription.ScissorEnable = false;
}
RasterizerState::~RasterizerState() {
impl = nullptr;
}
bool RasterizerState::Initialize()
{
if (!impl || !m_device || !m_device->impl->_device) {
@ -52,6 +52,38 @@ namespace xna {
return true;
}
bool RasterizerState::ScissorTestEnable() const {
return impl->dxDescription.ScissorEnable;
}
void RasterizerState::ScissorTestEnable(bool value) {
impl->dxDescription.ScissorEnable = value;
}
bool RasterizerState::MultiSampleAntiAlias() const {
return impl->dxDescription.MultisampleEnable;
}
void RasterizerState::MultiSampleAntiAlias(bool value) {
impl->dxDescription.MultisampleEnable = value;
}
float RasterizerState::DepthBias() const {
return impl->dxDescription.DepthBias;
}
void RasterizerState::DepthBias(float value) {
impl->dxDescription.DepthBias = value;
}
float RasterizerState::SlopeScaleDepthBias() const {
return impl->dxDescription.SlopeScaledDepthBias;
}
void RasterizerState::SlopeScaleDepthBias(float value) {
impl->dxDescription.SlopeScaledDepthBias = value;
}
uptr<RasterizerState> RasterizerState::CullNone()
{
auto raster = unew<RasterizerState>();

View File

@ -3,18 +3,12 @@
#include "xna/platform-dx/dx.hpp"
namespace xna {
SamplerState::SamplerState() : GraphicsResource(nullptr) {
impl = unew<PlatformImplementation>();
}
SamplerState::SamplerState() : SamplerState(nullptr){}
SamplerState::SamplerState(sptr<GraphicsDevice> const& device) : GraphicsResource(device) {
impl = unew<PlatformImplementation>();
}
SamplerState::~SamplerState() {
impl = nullptr;
}
bool SamplerState::Initialize()
{
if (!impl || !m_device || !m_device->impl->_device) {
@ -156,15 +150,15 @@ namespace xna {
impl->_description.ComparisonFunc = static_cast<D3D11_COMPARISON_FUNC>(static_cast<int>(value) + 1);
}
void SamplerState::MipLODBias(float value) {
void SamplerState::MipMapLevelOfDetailBias(float value) {
impl->_description.MipLODBias = value;
}
void SamplerState::MinLOD(float value) {
void SamplerState::MinMipLevel(float value) {
impl->_description.MinLOD = value;
}
void SamplerState::MaxLOD(float value) {
void SamplerState::MaxMipLevel (float value) {
impl->_description.MaxLOD = value;
}
@ -220,15 +214,15 @@ namespace xna {
return static_cast<ComparisonFunction>(impl->_description.ComparisonFunc - 1);
}
float SamplerState::MipLODBias() const {
float SamplerState::MipMapLevelOfDetailBias() const {
return impl->_description.MipLODBias;
}
float SamplerState::MinLOD() const {
float SamplerState::MinMipLevel() const {
return impl->_description.MinLOD;
}
float SamplerState::MaxLOD() const {
float SamplerState::MaxMipLevel() const {
return impl->_description.MaxLOD;
}

View File

@ -6,11 +6,12 @@
namespace xna {
struct DisplayModeDescription;
//Describes the display mode.
class DisplayMode {
public:
DisplayMode();
~DisplayMode();
DisplayMode();
//Gets the aspect ratio used by the graphics device.
constexpr float AspectRatio() const {
if (Height == 0 || Width == 0)
return 0;
@ -25,8 +26,11 @@ namespace xna {
}
public:
//Gets a value indicating the screen width, in pixels.
Int Width{ 0 };
//Gets a value indicating the screen height, in pixels.
Int Height{ 0 };
//Gets a value indicating the surface format of the display mode.
SurfaceFormat Format{ SurfaceFormat::Color };
public:
@ -34,6 +38,7 @@ namespace xna {
uptr<PlatformImplementation> impl;
};
//Manipulates a collection of DisplayMode structures.
class DisplayModeCollection {
public:
constexpr DisplayModeCollection() = default;

View File

@ -5,22 +5,55 @@
#include "gresource.hpp"
namespace xna {
//Contains rasterizer state, which determines how to convert vector data (shapes) into raster data (pixels).
class RasterizerState : GraphicsResource {
public:
RasterizerState();
RasterizerState(sptr<GraphicsDevice> const& device);
~RasterizerState() override;
bool Initialize();
bool Apply();
//Specifies the conditions for culling or removing triangles. The default value is CullMode.CounterClockwise.
xna::CullMode CullMode() const;
//Specifies the conditions for culling or removing triangles. The default value is CullMode.CounterClockwise.
void CullMode(xna::CullMode value);
//The fill mode, which defines how a triangle is filled during rendering. The default is FillMode.Solid.
xna::FillMode FillMode() const;
//The fill mode, which defines how a triangle is filled during rendering. The default is FillMode.Solid.
void FillMode(xna::FillMode value);
//Enables or disables multisample antialiasing. The default is true.
bool MultiSampleAntiAlias() const;
//Enables or disables multisample antialiasing. The default is true.
void MultiSampleAntiAlias(bool value);
//Sets or retrieves the depth bias for polygons, which is the amount of bias to apply to the depth of a primitive
//to alleviate depth testing problems for primitives of similar depth. The default value is 0.
float DepthBias() const;
//Sets or retrieves the depth bias for polygons, which is the amount of bias to apply to the depth of a primitive
//to alleviate depth testing problems for primitives of similar depth. The default value is 0.
void DepthBias(float value);
//Gets or sets a bias value that takes into account the slope of a polygon. This bias value is applied to coplanar primitives
// to reduce aliasing and other rendering artifacts caused by z-fighting. The default is 0.
float SlopeScaleDepthBias() const;
//Gets or sets a bias value that takes into account the slope of a polygon. This bias value is applied to coplanar primitives
// to reduce aliasing and other rendering artifacts caused by z-fighting. The default is 0.
void SlopeScaleDepthBias(float value);
//Enables or disables scissor testing. The default is false.
bool ScissorTestEnable() const;
//Enables or disables scissor testing. The default is false.
void ScissorTestEnable(bool value);
//A built-in state object with settings for not culling any primitives.
static uptr<RasterizerState> CullNone();
//A built-in state object with settings for culling primitives with clockwise winding order.
static uptr<RasterizerState> CullClockwise();
//A built-in state object with settings for culling primitives with counter-clockwise winding order.
static uptr<RasterizerState> CullCounterClockwise();
bool Initialize();
bool Apply();
public:
struct PlatformImplementation;
uptr<PlatformImplementation> impl = nullptr;

View File

@ -5,38 +5,66 @@
#include "gresource.hpp"
namespace xna {
//Contains sampler state, which determines how to sample texture data.
class SamplerState : GraphicsResource {
public:
SamplerState();
SamplerState(sptr<GraphicsDevice> const& device);
~SamplerState() override;
//Gets or sets the maximum anisotropy. The default value is 0.
void MaxAnisotropy(Uint value);
//Gets or sets the maximum anisotropy. The default value is 0.
Uint MaxAnisotropy() const;
//Gets or sets the type of filtering during sampling.
void Filter(TextureFilter value);
//Gets or sets the type of filtering during sampling.
TextureFilter Filter() const;
////Gets or sets the texture-address mode for the u-coordinate.
void AddressU(TextureAddressMode value);
//Gets or sets the texture-address mode for the u-coordinate.
TextureAddressMode AddressU() const;
//Gets or sets the texture-address mode for the v-coordinate.
TextureAddressMode AddressV() const;
//Gets or sets the texture-address mode for the v-coordinate.
void AddressV(TextureAddressMode value);
//Gets or sets the texture-address mode for the w-coordinate.
TextureAddressMode AddressW() const;
////Gets or sets the texture-address mode for the w-coordinate.
void AddressW(TextureAddressMode value);
//Gets or sets the mipmap LOD bias. The default value is 0.
void MipMapLevelOfDetailBias(float value);
//Gets or sets the mipmap LOD bias. The default value is 0.
float MipMapLevelOfDetailBias() const;
//Gets or sets the level of detail (LOD) index of the largest map to use.
float MaxMipLevel() const;
//Gets or sets the level of detail (LOD) index of the largest map to use.
void MaxMipLevel(float value);
//Gets or sets the level of detail (LOD) index of the smaller map to use.
void MinMipLevel(float value);
//Gets or sets the level of detail (LOD) index of the smaller map to use.
float MinMipLevel() const;
//Contains default state for point filtering and texture coordinate wrapping.
static uptr<SamplerState> PoinWrap();
//Contains default state for point filtering and texture coordinate clamping.
static uptr<SamplerState> PointClamp();
//Contains default state for linear filtering and texture coordinate wrapping.
static uptr<SamplerState> LinearWrap();
//Contains default state for linear filtering and texture coordinate clamping.
static uptr<SamplerState> LinearClamp();
//Contains default state for anisotropic filtering and texture coordinate wrapping.
static uptr<SamplerState> AnisotropicWrap();
//Contains default state for anisotropic filtering and texture coordinate clamping.
static uptr<SamplerState> AnisotropicClamp();
ComparisonFunction Comparison() const;
void Comparison(ComparisonFunction value);
bool Initialize();
bool Apply();
void Filter(TextureFilter value);
void AddressU(TextureAddressMode value);
void AddressV(TextureAddressMode value);
void AddressW(TextureAddressMode value);
void Comparison(ComparisonFunction value);
void MipLODBias(float value);
void MinLOD(float value);
void MaxLOD(float value);
void MaxAnisotropy(Uint value);
TextureFilter Filter() const;
TextureAddressMode AddressU() const;
TextureAddressMode AddressV() const;
TextureAddressMode AddressW() const;
ComparisonFunction Comparison() const;
float MipLODBias() const;
float MinLOD() const;
float MaxLOD() const;
Uint MaxAnisotropy() const;
static uptr<SamplerState> PoinWrap();
static uptr<SamplerState> PointClamp();
static uptr<SamplerState> LinearWrap();
static uptr<SamplerState> LinearClamp();
static uptr<SamplerState> AnisotropicWrap();
static uptr<SamplerState> AnisotropicClamp();
public:
struct PlatformImplementation;