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https://github.com/borgesdan/xn65
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Correção de nomes de funções em Texture2D
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@ -1,7 +1,8 @@
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#include "xna/xna-dx.hpp"
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namespace xna {
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static HRESULT internalSetData(Texture2D::PlatformImplementation& impl, GraphicsDevice& device, UINT const* data);
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static void setDefaultTexture2DDesc(Texture2D::PlatformImplementation& impl);
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static HRESULT internalTexture2DSetData(Texture2D::PlatformImplementation& impl, GraphicsDevice& device, UINT const* data);
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void Texture2D::Initialize()
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{
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@ -30,43 +31,29 @@ namespace xna {
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surfaceFormat = DxHelpers::SurfaceFormatToXna(impl->dxDescription.Format);
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levelCount = static_cast<Int>(impl->dxShaderDescription.Texture2D.MipLevels);
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}
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void setDefaultDesc(Texture2D::PlatformImplementation& impl) {
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impl.dxDescription.MipLevels = 1;
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impl.dxDescription.ArraySize = 1;
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impl.dxDescription.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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impl.dxDescription.SampleDesc.Count = 1;
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impl.dxDescription.Usage = D3D11_USAGE_DEFAULT;
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impl.dxDescription.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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impl.dxShaderDescription.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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impl.dxShaderDescription.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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impl.dxShaderDescription.Texture2D.MipLevels = impl.dxDescription.MipLevels;
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impl.dxShaderDescription.Texture2D.MostDetailedMip = 0;
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}
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}
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Texture2D::Texture2D() : Texture(nullptr) {
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impl = unew<PlatformImplementation>();
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setDefaultDesc(*impl);
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setDefaultTexture2DDesc(*impl);
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}
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Texture2D::Texture2D(sptr<GraphicsDevice> const& device, size_t width, size_t height) : Texture(device) {
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impl = unew<PlatformImplementation>();
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setDefaultDesc(*impl);
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setDefaultTexture2DDesc(*impl);
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impl->dxDescription.Width = static_cast<UINT>(width);
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impl->dxDescription.Height = static_cast<UINT>(height);
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}
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Texture2D::Texture2D(sptr<GraphicsDevice> const& device) : Texture(device) {
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impl = unew<PlatformImplementation>();
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setDefaultDesc(*impl);
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setDefaultTexture2DDesc(*impl);
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}
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Texture2D::Texture2D(sptr<GraphicsDevice> const& device, size_t width, size_t height, size_t mipMap, SurfaceFormat format) : Texture(device)
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{
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impl = unew<PlatformImplementation>();
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setDefaultDesc(*impl);
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setDefaultTexture2DDesc(*impl);
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impl->dxDescription.Width = static_cast<UINT>(width);
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impl->dxDescription.Height = static_cast<UINT>(height);
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impl->dxDescription.MipLevels = static_cast<UINT>(mipMap);
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@ -79,7 +66,7 @@ namespace xna {
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Exception::Throw(Exception::INVALID_OPERATION);
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}
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internalSetData(*impl, *m_device, data.data());
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internalTexture2DSetData(*impl, *m_device, data.data());
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}
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void Texture2D::SetData(std::vector<Byte> const& data, size_t startIndex, size_t elementCount)
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@ -100,7 +87,7 @@ namespace xna {
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++fIndex;
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}
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internalSetData(*impl, *m_device, finalData.data());
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internalTexture2DSetData(*impl, *m_device, finalData.data());
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}
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void Texture2D::SetData(Int level, Rectangle* rect, std::vector<Byte> const& data, size_t startIndex, size_t elementCount)
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@ -175,7 +162,7 @@ namespace xna {
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++finalDataIndex;
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}
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internalSetData(*impl, *m_device, finalData.data());
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internalTexture2DSetData(*impl, *m_device, finalData.data());
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}
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P_Texture2D Texture2D::FromStream(GraphicsDevice& device, P_Stream const& stream)
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@ -267,7 +254,7 @@ namespace xna {
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);
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}
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HRESULT internalSetData(Texture2D::PlatformImplementation& impl, GraphicsDevice& device, UINT const* data)
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HRESULT internalTexture2DSetData(Texture2D::PlatformImplementation& impl, GraphicsDevice& device, UINT const* data)
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{
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if (!impl.dxTexture2D) {
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auto hr = device.impl->_device->CreateTexture2D(&impl.dxDescription, nullptr, impl.dxTexture2D.ReleaseAndGetAddressOf());
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@ -298,4 +285,18 @@ namespace xna {
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return NO_ERROR;
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}
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void setDefaultTexture2DDesc(Texture2D::PlatformImplementation& impl) {
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impl.dxDescription.MipLevels = 1;
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impl.dxDescription.ArraySize = 1;
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impl.dxDescription.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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impl.dxDescription.SampleDesc.Count = 1;
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impl.dxDescription.Usage = D3D11_USAGE_DEFAULT;
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impl.dxDescription.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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impl.dxShaderDescription.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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impl.dxShaderDescription.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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impl.dxShaderDescription.Texture2D.MipLevels = impl.dxDescription.MipLevels;
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impl.dxShaderDescription.Texture2D.MostDetailedMip = 0;
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}
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}
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