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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00

Correção de nomes de funções em Texture2D

This commit is contained in:
Danilo 2024-08-03 12:40:44 -03:00
parent f9672c2262
commit 576503d2be

View File

@ -1,7 +1,8 @@
#include "xna/xna-dx.hpp"
namespace xna {
static HRESULT internalSetData(Texture2D::PlatformImplementation& impl, GraphicsDevice& device, UINT const* data);
static void setDefaultTexture2DDesc(Texture2D::PlatformImplementation& impl);
static HRESULT internalTexture2DSetData(Texture2D::PlatformImplementation& impl, GraphicsDevice& device, UINT const* data);
void Texture2D::Initialize()
{
@ -30,43 +31,29 @@ namespace xna {
surfaceFormat = DxHelpers::SurfaceFormatToXna(impl->dxDescription.Format);
levelCount = static_cast<Int>(impl->dxShaderDescription.Texture2D.MipLevels);
}
void setDefaultDesc(Texture2D::PlatformImplementation& impl) {
impl.dxDescription.MipLevels = 1;
impl.dxDescription.ArraySize = 1;
impl.dxDescription.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
impl.dxDescription.SampleDesc.Count = 1;
impl.dxDescription.Usage = D3D11_USAGE_DEFAULT;
impl.dxDescription.BindFlags = D3D11_BIND_SHADER_RESOURCE;
impl.dxShaderDescription.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
impl.dxShaderDescription.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
impl.dxShaderDescription.Texture2D.MipLevels = impl.dxDescription.MipLevels;
impl.dxShaderDescription.Texture2D.MostDetailedMip = 0;
}
}
Texture2D::Texture2D() : Texture(nullptr) {
impl = unew<PlatformImplementation>();
setDefaultDesc(*impl);
setDefaultTexture2DDesc(*impl);
}
Texture2D::Texture2D(sptr<GraphicsDevice> const& device, size_t width, size_t height) : Texture(device) {
impl = unew<PlatformImplementation>();
setDefaultDesc(*impl);
setDefaultTexture2DDesc(*impl);
impl->dxDescription.Width = static_cast<UINT>(width);
impl->dxDescription.Height = static_cast<UINT>(height);
}
Texture2D::Texture2D(sptr<GraphicsDevice> const& device) : Texture(device) {
impl = unew<PlatformImplementation>();
setDefaultDesc(*impl);
setDefaultTexture2DDesc(*impl);
}
Texture2D::Texture2D(sptr<GraphicsDevice> const& device, size_t width, size_t height, size_t mipMap, SurfaceFormat format) : Texture(device)
{
impl = unew<PlatformImplementation>();
setDefaultDesc(*impl);
setDefaultTexture2DDesc(*impl);
impl->dxDescription.Width = static_cast<UINT>(width);
impl->dxDescription.Height = static_cast<UINT>(height);
impl->dxDescription.MipLevels = static_cast<UINT>(mipMap);
@ -79,7 +66,7 @@ namespace xna {
Exception::Throw(Exception::INVALID_OPERATION);
}
internalSetData(*impl, *m_device, data.data());
internalTexture2DSetData(*impl, *m_device, data.data());
}
void Texture2D::SetData(std::vector<Byte> const& data, size_t startIndex, size_t elementCount)
@ -100,7 +87,7 @@ namespace xna {
++fIndex;
}
internalSetData(*impl, *m_device, finalData.data());
internalTexture2DSetData(*impl, *m_device, finalData.data());
}
void Texture2D::SetData(Int level, Rectangle* rect, std::vector<Byte> const& data, size_t startIndex, size_t elementCount)
@ -175,7 +162,7 @@ namespace xna {
++finalDataIndex;
}
internalSetData(*impl, *m_device, finalData.data());
internalTexture2DSetData(*impl, *m_device, finalData.data());
}
P_Texture2D Texture2D::FromStream(GraphicsDevice& device, P_Stream const& stream)
@ -267,7 +254,7 @@ namespace xna {
);
}
HRESULT internalSetData(Texture2D::PlatformImplementation& impl, GraphicsDevice& device, UINT const* data)
HRESULT internalTexture2DSetData(Texture2D::PlatformImplementation& impl, GraphicsDevice& device, UINT const* data)
{
if (!impl.dxTexture2D) {
auto hr = device.impl->_device->CreateTexture2D(&impl.dxDescription, nullptr, impl.dxTexture2D.ReleaseAndGetAddressOf());
@ -298,4 +285,18 @@ namespace xna {
return NO_ERROR;
}
void setDefaultTexture2DDesc(Texture2D::PlatformImplementation& impl) {
impl.dxDescription.MipLevels = 1;
impl.dxDescription.ArraySize = 1;
impl.dxDescription.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
impl.dxDescription.SampleDesc.Count = 1;
impl.dxDescription.Usage = D3D11_USAGE_DEFAULT;
impl.dxDescription.BindFlags = D3D11_BIND_SHADER_RESOURCE;
impl.dxShaderDescription.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
impl.dxShaderDescription.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
impl.dxShaderDescription.Texture2D.MipLevels = impl.dxDescription.MipLevels;
impl.dxShaderDescription.Texture2D.MostDetailedMip = 0;
}
}