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https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
Corrige chamadas de cabeçalhos
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@ -1,6 +1,6 @@
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#include "xna/content/lzx/decoder.hpp"
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#include "xna/content/lzx/decoder.hpp"
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#include "libmspack/mspack.h"
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//#include "libmspack/mspack.h"
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#include "libmspack/lzx.h"
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//#include "libmspack/lzx.h"
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namespace xna {
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namespace xna {
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LzxDecoder::LzxDecoder(int window) {
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LzxDecoder::LzxDecoder(int window) {
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@ -11,35 +11,35 @@ namespace xna {
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}
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}
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int LzxDecoder::Decompress(Stream* inData, int inLen, Stream* outData, int outLen) {
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int LzxDecoder::Decompress(Stream* inData, int inLen, Stream* outData, int outLen) {
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mspack_file* input = nullptr;
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/*mspack_file* input = nullptr;
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mspack_file* output = nullptr;
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mspack_file* output = nullptr;
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auto lzxstream = lzxd_init(
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auto lzxstream = lzxd_init(
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//struct mspack_system* system,
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struct mspack_system* system,
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nullptr,
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nullptr,
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//struct mspack_file* input,
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struct mspack_file* input,
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input + inData->Position(),
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input + inData->Position(),
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//struct mspack_file* output,
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struct mspack_file* output,
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output + outData->Position(),
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output + outData->Position(),
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//int window_bits,
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int window_bits,
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window_bits,
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window_bits,
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//int reset_interval,
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int reset_interval,
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0,
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0,
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//int input_buffer_size,
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int input_buffer_size,
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inLen,
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inLen,
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//off_t output_length,
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off_t output_length,
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outLen,
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outLen,
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//char is_delta
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char is_delta
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0
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0
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);
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);
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auto result = lzxd_decompress(
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auto result = lzxd_decompress(
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//struct lzxd_stream* lzx,
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struct lzxd_stream* lzx,
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lzxstream,
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lzxstream,
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//off_t out_bytes
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off_t out_bytes
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0
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0
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);
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);*/
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return result;
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return 0;
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}
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}
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}
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}
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@ -1,4 +1,4 @@
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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namespace xna {
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namespace xna {
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static void setOutputVars(comptr<IDXGIAdapter1> const& adapter, String& deviceName, intptr_t& monitorHandle);
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static void setOutputVars(comptr<IDXGIAdapter1> const& adapter, String& deviceName, intptr_t& monitorHandle);
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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namespace xna {
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namespace xna {
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void AudioEngine::Initialize() {
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void AudioEngine::Initialize() {
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@ -1,6 +1,6 @@
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#include "xna/graphics/blendstate.hpp"
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#include "xna/graphics/blendstate.hpp"
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#include "xna/graphics/gresource.hpp"
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#include "xna/graphics/gresource.hpp"
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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namespace xna {
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namespace xna {
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BlendState::BlendState() : BlendState(nullptr) {}
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BlendState::BlendState() : BlendState(nullptr) {}
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@ -1,5 +1,5 @@
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#include "xna/graphics/depthstencilstate.hpp"
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#include "xna/graphics/depthstencilstate.hpp"
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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namespace xna {
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namespace xna {
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static D3D11_DEPTH_STENCIL_DESC defaultDesc() {
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static D3D11_DEPTH_STENCIL_DESC defaultDesc() {
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@ -1,4 +1,4 @@
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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namespace xna {
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namespace xna {
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static void reset(GraphicsDevice::PlatformImplementation& impl);
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static void reset(GraphicsDevice::PlatformImplementation& impl);
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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#include "xna/graphics/displaymode.hpp"
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#include "xna/graphics/displaymode.hpp"
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namespace xna {
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namespace xna {
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@ -1,5 +1,5 @@
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#include "xna/graphics/effect.hpp"
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#include "xna/graphics/effect.hpp"
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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#include "xna/common/math.hpp"
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#include "xna/common/math.hpp"
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using DxBasicEffect = DirectX::BasicEffect;
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using DxBasicEffect = DirectX::BasicEffect;
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@ -1,4 +1,4 @@
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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namespace xna {
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namespace xna {
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Game::Game() {
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Game::Game() {
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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#include "xna/input/gamepad.hpp"
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#include "xna/input/gamepad.hpp"
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namespace xna {
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namespace xna {
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@ -1,4 +1,4 @@
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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namespace xna {
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namespace xna {
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static bool IsWindowOnAdapter(intptr_t windowHandle, GraphicsAdapter const& adapter);
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static bool IsWindowOnAdapter(intptr_t windowHandle, GraphicsAdapter const& adapter);
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@ -3,7 +3,7 @@
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#include "xna/content/readers/audio.hpp"
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#include "xna/content/readers/audio.hpp"
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#include "xna/content/typereadermanager.hpp"
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#include "xna/content/typereadermanager.hpp"
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#include "xna/content/readers/default.hpp"
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#include "xna/content/readers/default.hpp"
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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namespace xna {
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namespace xna {
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void Platform::Init() {
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void Platform::Init() {
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@ -1,4 +1,4 @@
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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namespace xna {
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namespace xna {
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KeyboardState Keyboard::GetState() {
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KeyboardState Keyboard::GetState() {
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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namespace xna {
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namespace xna {
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MouseState Mouse::GetState() {
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MouseState Mouse::GetState() {
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#include "xna/graphics/rasterizerstate.hpp"
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#include "xna/graphics/rasterizerstate.hpp"
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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namespace xna {
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namespace xna {
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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namespace xna {
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namespace xna {
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RenderTarget2D::RenderTarget2D() : Texture2D(nullptr) {
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RenderTarget2D::RenderTarget2D() : Texture2D(nullptr) {
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#include "xna/graphics/samplerstate.hpp"
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#include "xna/graphics/samplerstate.hpp"
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#include "xna/graphics/samplerstate.hpp"
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#include "xna/graphics/samplerstate.hpp"
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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namespace xna {
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namespace xna {
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SamplerState::SamplerState() : SamplerState(nullptr){}
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SamplerState::SamplerState() : SamplerState(nullptr){}
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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namespace xna {
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namespace xna {
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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#include "xna/csharp/stream.hpp"
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#include "xna/csharp/stream.hpp"
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using DxSoundEffect = DirectX::SoundEffect;
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using DxSoundEffect = DirectX::SoundEffect;
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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#include <functional>
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#include <functional>
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using DxSpriteBatch = DirectX::SpriteBatch;
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using DxSpriteBatch = DirectX::SpriteBatch;
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#include "xna/graphics/adapter.hpp"
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#include "xna/graphics/adapter.hpp"
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#include "xna/graphics/swapchain.hpp"
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#include "xna/graphics/swapchain.hpp"
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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#include "xna/graphics/device.hpp"
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#include "xna/graphics/device.hpp"
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namespace xna {
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namespace xna {
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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namespace xna {
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namespace xna {
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static void setDefaultTexture2DDesc(Texture2D::PlatformImplementation& impl);
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static void setDefaultTexture2DDesc(Texture2D::PlatformImplementation& impl);
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#include "xna/xna-dx.hpp"
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#include "xna-dx/framework.hpp"
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namespace xna {
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namespace xna {
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GameWindow::GameWindow() {
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GameWindow::GameWindow() {
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// xna.cpp : Defines the entry point for the application.
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// xna.cpp : Defines the entry point for the application.
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//
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//
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#include "xna/xna.hpp"
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#include "xna-dx/framework.hpp"
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#include "xna-dx/framework.hpp"
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using namespace std;
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using namespace std;
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