mirror of
https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
Corrige SwapChain
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parent
522edf20a0
commit
4b3a55f760
@ -6,7 +6,6 @@
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#include "platform-dx/gdevicemanager-dx.hpp"
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#include "platform-dx/implementations.hpp"
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#include "platform-dx/rendertarget-dx.hpp"
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#include "platform-dx/swapchain-dx.hpp"
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#include "platform-dx/window-dx.hpp"
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namespace xna {
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@ -4,6 +4,8 @@
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#include "platform-dx/window-dx.hpp"
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#include "platform-dx/gdeviceinfo-dx.hpp"
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#include "graphics/presentparams.hpp"
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#include "graphics/swapchain.hpp"
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#include "platform-dx/implementations.hpp"
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namespace xna {
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GraphicsDeviceManager::GraphicsDeviceManager(Game*& game) : _game(game) {
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@ -38,11 +40,11 @@ namespace xna {
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auto& swap = _game->graphicsDevice->_swapChain;
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BOOL state = false;
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auto hr = swap->dxSwapChain->GetFullscreenState(&state, nullptr);
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auto hr = swap->impl->dxSwapChain->GetFullscreenState(&state, nullptr);
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if (FAILED(hr)) return false;
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hr = swap->dxSwapChain->SetFullscreenState(!state, nullptr);
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hr = swap->impl->dxSwapChain->SetFullscreenState(!state, nullptr);
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if (FAILED(hr)) return false;
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@ -1,7 +1,7 @@
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#include "platform-dx/rendertarget-dx.hpp"
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#include "graphics/device.hpp"
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#include "platform-dx/swapchain-dx.hpp"
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#include "platform-dx/device-dx.hpp"
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#include "platform-dx/implementations.hpp"
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namespace xna {
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bool RenderTarget2D::Initialize(xna_error_ptr_arg) {
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@ -15,7 +15,7 @@ namespace xna {
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dxTexture2D = nullptr;
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}
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if (!m_device->_swapChain->GetBackBuffer(dxTexture2D))
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if (!m_device->_swapChain->impl->GetBackBuffer(dxTexture2D))
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return false;
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auto& dxdevice = m_device->_device;
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@ -1,10 +1,22 @@
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#include "platform-dx/swapchain-dx.hpp"
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#include "platform-dx/device-dx.hpp"
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#include "platform-dx/dxhelpers.hpp"
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#include "graphics/adapter.hpp"
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#include "graphics/swapchain.hpp"
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#include "platform-dx/implementations.hpp"
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namespace xna {
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SwapChain::SwapChain() : GraphicsResource(nullptr) {
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impl = unew<PlatformImplementation>();
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}
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SwapChain::SwapChain(sptr<GraphicsDevice> const& device) : GraphicsResource(device) {
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impl = unew<PlatformImplementation>();
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}
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SwapChain::~SwapChain() {
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impl = nullptr;
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}
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static bool internalInit(GraphicsDevice& device, HWND windowHandle, IDXGISwapChain1*& swapChain, DXGI_SWAP_CHAIN_DESC1 const& desc, DXGI_SWAP_CHAIN_FULLSCREEN_DESC const& fdesc) {
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if (!device._device || !windowHandle)
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return false;
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@ -40,59 +52,47 @@ namespace xna {
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}
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bool SwapChain::Initialize(xna_error_ptr_arg) {
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if (!m_device || !m_device->_device) {
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if (!impl || !m_device || !m_device->_device) {
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xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
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return false;
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}
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const auto parameters = m_device->_presentationParameters;
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dxDescription.Width = static_cast<UINT>(parameters.BackBufferWidth);
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dxDescription.Height = static_cast<UINT>(parameters.BackBufferHeight);
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dxDescription.Format = DxHelpers::ConvertSurfaceToDXGIFORMAT(parameters.BackBufferFormat);
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dxDescription.SampleDesc.Count = 1;
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dxDescription.SampleDesc.Quality = 0;
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dxDescription.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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dxDescription.BufferCount = 2;
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dxDescription.SwapEffect = static_cast<DXGI_SWAP_EFFECT>(parameters.PresentationSwapEffect);
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dxDescription.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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dxDescription.AlphaMode = DXGI_ALPHA_MODE::DXGI_ALPHA_MODE_UNSPECIFIED;
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dxFullScreenDescription.RefreshRate.Numerator = 60;
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dxFullScreenDescription.RefreshRate.Denominator = 1;
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dxFullScreenDescription.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
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dxFullScreenDescription.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
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dxFullScreenDescription.Windowed = !parameters.Fullscreen;
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impl->dxDescription.Width = static_cast<UINT>(parameters.BackBufferWidth);
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impl->dxDescription.Height = static_cast<UINT>(parameters.BackBufferHeight);
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impl->dxDescription.Format = DxHelpers::ConvertSurfaceToDXGIFORMAT(parameters.BackBufferFormat);
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impl->dxDescription.SampleDesc.Count = 1;
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impl->dxDescription.SampleDesc.Quality = 0;
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impl->dxDescription.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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impl->dxDescription.BufferCount = 2;
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impl->dxDescription.SwapEffect = static_cast<DXGI_SWAP_EFFECT>(parameters.PresentationSwapEffect);
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impl->dxDescription.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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impl->dxDescription.AlphaMode = DXGI_ALPHA_MODE::DXGI_ALPHA_MODE_UNSPECIFIED;
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impl->dxFullScreenDescription.RefreshRate.Numerator = 60;
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impl->dxFullScreenDescription.RefreshRate.Denominator = 1;
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impl->dxFullScreenDescription.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
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impl->dxFullScreenDescription.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
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impl->dxFullScreenDescription.Windowed = !parameters.Fullscreen;
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HWND hwnd = reinterpret_cast<HWND>(parameters.DeviceWindowHandle);
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return internalInit(*m_device, hwnd, dxSwapChain, dxDescription, dxFullScreenDescription);
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}
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return internalInit(*m_device, hwnd, impl->dxSwapChain, impl->dxDescription, impl->dxFullScreenDescription);
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}
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bool SwapChain::Initialize(GameWindow const& gameWindow, DXGI_SWAP_CHAIN_DESC1 const& desc, DXGI_SWAP_CHAIN_FULLSCREEN_DESC const& fullScreenDesc, xna_error_ptr_arg)
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{
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if (!m_device || !m_device->_device) {
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xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
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return false;
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}
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dxDescription = desc;
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dxFullScreenDescription = fullScreenDesc;
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return internalInit(*m_device, gameWindow.WindowHandle(), dxSwapChain, dxDescription, dxFullScreenDescription);
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}
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bool SwapChain::GetBackBuffer(ID3D11Texture2D*& texture2D) {
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if (!dxSwapChain)
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bool SwapChain::GetBackBuffer(Texture2D& texture2D) {
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if (!impl || !impl->dxSwapChain)
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return false;
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const auto hr = dxSwapChain->GetBuffer(0, __uuidof(texture2D), (void**)(&texture2D));
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const auto hr = impl->dxSwapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)(&texture2D.dxTexture2D));
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return !FAILED(hr);
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}
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bool SwapChain::Present(bool vsync) {
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if (!dxSwapChain)
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if (!impl || !impl->dxSwapChain)
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return false;
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const auto hr = dxSwapChain->Present(vsync, NULL);
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const auto hr = impl->dxSwapChain->Present(vsync, NULL);
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return !FAILED(hr);
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}
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}
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@ -2,14 +2,21 @@
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#define XNA_GRAPHICS_SWAPCHAIN_HPP
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#include "../default.hpp"
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#include "../game/window.hpp"
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#include "gresource.hpp"
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namespace xna {
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class ISwapChain {
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class SwapChain : GraphicsResource {
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public:
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virtual ~ISwapChain() {}
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virtual bool Initialize(xna_error_nullarg) = 0;
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};
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SwapChain();
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SwapChain(sptr<GraphicsDevice> const& device);
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~SwapChain();
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bool Initialize(xna_error_nullarg);
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bool Present(bool vsync);
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bool GetBackBuffer(Texture2D& texture2D);
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public:
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struct PlatformImplementation;
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uptr<PlatformImplementation> impl = nullptr;
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};
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}
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#endif
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#include "../graphics/viewport.hpp"
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#include "dxheaders.hpp"
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#include "gdeviceinfo-dx.hpp"
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#include "swapchain-dx.hpp"
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#include "window-dx.hpp"
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#include "graphics/presentparams.hpp"
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@ -13,8 +13,8 @@
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#include "graphics/rasterizerstate.hpp"
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#include "graphics/presentparams.hpp"
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#include "platform-dx/rendertarget-dx.hpp"
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#include "platform-dx/swapchain-dx.hpp"
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#include "graphics/shader.hpp"
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#include "graphics/swapchain.hpp"
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namespace xna {
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struct SpriteFont::PlatformImplementation {
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@ -250,4 +250,19 @@ namespace xna {
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ID3D11PixelShader* _pixelShader = nullptr;
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};
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struct SwapChain::PlatformImplementation {
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IDXGISwapChain1* dxSwapChain{ nullptr };
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DXGI_SWAP_CHAIN_DESC1 dxDescription{};
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DXGI_SWAP_CHAIN_FULLSCREEN_DESC dxFullScreenDescription{};
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bool GetBackBuffer(ID3D11Texture2D*& texture2D) {
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if (!dxSwapChain)
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return false;
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const auto hr = dxSwapChain->GetBuffer(0, __uuidof(texture2D), (void**)(&texture2D));
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return !FAILED(hr);
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}
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};
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}
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#ifndef XNA_PLATFORM_SWAPCHAIN_DX_HPP
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#define XNA_PLATFORM_SWAPCHAIN_DX_HPP
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#include "../graphics/swapchain.hpp"
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#include "window-dx.hpp"
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#include "dxheaders.hpp"
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#include "../graphics/gresource.hpp"
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namespace xna {
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class SwapChain : public ISwapChain, public GraphicsResource {
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public:
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SwapChain(sptr<GraphicsDevice> const& device): GraphicsResource(device){}
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virtual ~SwapChain() override {
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if (dxSwapChain) {
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dxSwapChain->Release();
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dxSwapChain = nullptr;
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}
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}
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virtual bool Initialize(xna_error_nullarg) override;
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bool Initialize(GameWindow const& gameWindow, DXGI_SWAP_CHAIN_DESC1 const& desc, DXGI_SWAP_CHAIN_FULLSCREEN_DESC const& fullScreenDesc, xna_error_nullarg);
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bool GetBackBuffer(ID3D11Texture2D*& texture2D);
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bool Present(bool vsync);
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public:
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IDXGISwapChain1* dxSwapChain{ nullptr };
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DXGI_SWAP_CHAIN_DESC1 dxDescription{};
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DXGI_SWAP_CHAIN_FULLSCREEN_DESC dxFullScreenDescription{};
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};
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}
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#endif
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#include "init-dx.hpp"
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#include "rendertarget-dx.hpp"
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#include "soundeffect-dx.hpp"
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#include "swapchain-dx.hpp"
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#include "texture-dx.hpp"
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#include "vertexbuffer-dx.hpp"
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#include "vertexinput-dx.hpp"
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