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Correções em collision.hpp
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@ -146,8 +146,8 @@ namespace xna {
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//Defines a frustum and helps determine whether forms intersect with it.
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struct BoundingFrustum {
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inline static constexpr int CornerCount = 8;
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inline static constexpr int PlaneCount = 6;
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static constexpr int CornerCount = 8;
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static constexpr int PlaneCount = 6;
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constexpr BoundingFrustum() = default;
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constexpr BoundingFrustum(Matrix const& matrix) {
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@ -205,10 +205,10 @@ namespace xna {
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constexpr void SupportMapping(Vector3 const& v, Vector3& result) const;
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public:
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std::vector<Vector3> corners{ 8 };
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Vector3 corners[8];
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Plane planes[6];
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private:
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std::vector<Plane> planes{ 6 };
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Matrix matrix{ Matrix::Identity() };
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Gjk gjk{};
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@ -247,7 +247,11 @@ namespace xna {
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//Creates the smallest BoundingBox that will contain the specified BoundingSphere.
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static constexpr BoundingBox CreateFromSphere(BoundingSphere const& sphere);
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//Creates the smallest BoundingBox that will contain a group of points.
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static constexpr BoundingBox CreateFromPoints(std::vector<Vector3> const& points);
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static constexpr BoundingBox CreateFromPoints(std::vector<Vector3> const& points) {
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return CreateFromPoints(points.data(), points.size());
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}
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//Creates the smallest BoundingBox that will contain a group of points.
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static constexpr BoundingBox CreateFromPoints(Vector3 const* points, size_t size);
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//Checks whether the current BoundingBox intersects with another bounding volume.
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constexpr bool Intersects(BoundingBox const& box) const;
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@ -296,7 +300,12 @@ namespace xna {
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//Creates the smallest BoundingSphere that can contain a specified BoundingBox.
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static BoundingSphere CreateFromBoundingBox(BoundingBox const& box);
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//Creates a BoundingSphere that can contain a specified list of points.
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static BoundingSphere CreateFromPoints(std::vector<Vector3> const& points);
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static BoundingSphere CreateFromPoints(std::vector<Vector3> const& points) {
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return CreateFromPoints(points.data(), points.size());
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}
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//Creates a BoundingSphere that can contain a specified list of points.
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static BoundingSphere CreateFromPoints(Vector3 const* points, size_t size);
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//Creates the smallest BoundingSphere that can contain a specified BoundingFrustum.
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static BoundingSphere CreateFromFrustum(BoundingFrustum const& points);
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@ -566,11 +575,11 @@ namespace xna {
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return fromSphere;
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}
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constexpr BoundingBox BoundingBox::CreateFromPoints(std::vector<Vector3> const& points) {
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constexpr BoundingBox BoundingBox::CreateFromPoints(Vector3 const* points, size_t size) {
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Vector3 result1 = Vector3(FLOAT_MAX_VALUE);
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Vector3 result2 = Vector3(FLOAT_MIN_VALUE);
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for (size_t i = 0; i < points.size(); ++i) {
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for (size_t i = 0; i < size; ++i) {
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const auto& point = points[i];
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result1 = Vector3::Min(result1, point);
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result2 = Vector3::Max(result2, point);
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@ -104,7 +104,7 @@ namespace xna {
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auto num1 = FLOAT_MIN_VALUE;
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auto num2 = FLOAT_MAX_VALUE;
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for (size_t i = 0; i < planes.size(); ++i) {
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for (size_t i = 0; i < PlaneCount; ++i) {
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const auto& plane = planes[i];
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Vector3 normal = plane.Normal;
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@ -242,7 +242,7 @@ namespace xna {
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if (Intersects(frustum)) {
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containmentType = ContainmentType::Contains;
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for (size_t index = 0; index < corners.size(); ++index) {
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for (size_t index = 0; index < CornerCount; ++index) {
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if (Contains(frustum.corners[index]) == ContainmentType::Disjoint)
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{
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containmentType = ContainmentType::Intersects;
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@ -345,10 +345,10 @@ namespace xna {
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}
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BoundingSphere BoundingSphere::CreateFromFrustum(BoundingFrustum const& frustum) {
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return BoundingSphere::CreateFromPoints(frustum.corners);
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return BoundingSphere::CreateFromPoints(frustum.corners, frustum.CornerCount);
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}
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BoundingSphere BoundingSphere::CreateFromPoints(std::vector<Vector3> const& points) {
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BoundingSphere BoundingSphere::CreateFromPoints(Vector3 const* points, size_t size) {
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Vector3 current;
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auto vector3_1 = current = points[0];
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auto vector3_2 = current;
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@ -357,7 +357,7 @@ namespace xna {
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auto vector3_5 = current;
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auto vector3_6 = current;
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for (size_t i = 0; i < points.size(); ++i) {
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for (size_t i = 0; i < size; ++i) {
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const auto& point = points[i];
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if (point.X < vector3_6.X)
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@ -404,7 +404,7 @@ namespace xna {
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num1 = result3 * 0.5f;
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}
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for (size_t i = 0; i < points.size(); ++i) {
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for (size_t i = 0; i < size; ++i) {
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const auto& point = points[i];
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Vector3 vector3_7;
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