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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00

Correções em collision.hpp

This commit is contained in:
Danilo 2024-11-10 21:44:36 -03:00
parent e539dde3bd
commit 488e0a513e
2 changed files with 72 additions and 63 deletions

View File

@ -13,7 +13,7 @@ namespace xna {
struct BoundingFrustum; struct BoundingFrustum;
struct BoundingBox; struct BoundingBox;
struct BoundingSphere; struct BoundingSphere;
struct Ray; struct Ray;
class Gjk { class Gjk {
public: public:
@ -104,12 +104,12 @@ namespace xna {
float D{ 0 }; float D{ 0 };
constexpr Plane() = default; constexpr Plane() = default;
constexpr Plane(float a, float b, float c, float d): constexpr Plane(float a, float b, float c, float d) :
Normal({a,b,c}), D(d){} Normal({ a,b,c }), D(d) {}
constexpr Plane(Vector3 const& normal, float d): constexpr Plane(Vector3 const& normal, float d) :
Normal(normal), D(d){} Normal(normal), D(d) {}
constexpr Plane(Vector4 const& value): constexpr Plane(Vector4 const& value) :
Normal({value.X, value.Y, value.Z}), D(value.W){} Normal({ value.X, value.Y, value.Z }), D(value.W) {}
Plane(Vector3 const& point1, Vector3 const& point2, Vector3 const& point3); Plane(Vector3 const& point1, Vector3 const& point2, Vector3 const& point3);
@ -146,8 +146,8 @@ namespace xna {
//Defines a frustum and helps determine whether forms intersect with it. //Defines a frustum and helps determine whether forms intersect with it.
struct BoundingFrustum { struct BoundingFrustum {
inline static constexpr int CornerCount = 8; static constexpr int CornerCount = 8;
inline static constexpr int PlaneCount = 6; static constexpr int PlaneCount = 6;
constexpr BoundingFrustum() = default; constexpr BoundingFrustum() = default;
constexpr BoundingFrustum(Matrix const& matrix) { constexpr BoundingFrustum(Matrix const& matrix) {
@ -203,12 +203,12 @@ namespace xna {
//Checks whether the current BoundingFrustum contains a specified bounding volume. //Checks whether the current BoundingFrustum contains a specified bounding volume.
constexpr ContainmentType Contains(BoundingSphere const& box) const; constexpr ContainmentType Contains(BoundingSphere const& box) const;
constexpr void SupportMapping(Vector3 const& v, Vector3& result) const; constexpr void SupportMapping(Vector3 const& v, Vector3& result) const;
public: public:
std::vector<Vector3> corners{ 8 }; Vector3 corners[8];
Plane planes[6];
private: private:
std::vector<Plane> planes{ 6 };
Matrix matrix{ Matrix::Identity() }; Matrix matrix{ Matrix::Identity() };
Gjk gjk{}; Gjk gjk{};
@ -232,8 +232,8 @@ namespace xna {
Vector3 Max{}; Vector3 Max{};
constexpr BoundingBox() = default; constexpr BoundingBox() = default;
constexpr BoundingBox(Vector3 const& min, Vector3 const& max): constexpr BoundingBox(Vector3 const& min, Vector3 const& max) :
Min(min), Max(max){} Min(min), Max(max) {}
constexpr bool operator==(BoundingBox const& other) const { constexpr bool operator==(BoundingBox const& other) const {
return Min == other.Min && Max == other.Max; return Min == other.Min && Max == other.Max;
@ -247,7 +247,11 @@ namespace xna {
//Creates the smallest BoundingBox that will contain the specified BoundingSphere. //Creates the smallest BoundingBox that will contain the specified BoundingSphere.
static constexpr BoundingBox CreateFromSphere(BoundingSphere const& sphere); static constexpr BoundingBox CreateFromSphere(BoundingSphere const& sphere);
//Creates the smallest BoundingBox that will contain a group of points. //Creates the smallest BoundingBox that will contain a group of points.
static constexpr BoundingBox CreateFromPoints(std::vector<Vector3> const& points); static constexpr BoundingBox CreateFromPoints(std::vector<Vector3> const& points) {
return CreateFromPoints(points.data(), points.size());
}
//Creates the smallest BoundingBox that will contain a group of points.
static constexpr BoundingBox CreateFromPoints(Vector3 const* points, size_t size);
//Checks whether the current BoundingBox intersects with another bounding volume. //Checks whether the current BoundingBox intersects with another bounding volume.
constexpr bool Intersects(BoundingBox const& box) const; constexpr bool Intersects(BoundingBox const& box) const;
@ -259,7 +263,7 @@ namespace xna {
std::optional<float> Intersects(Ray const& ray) const; std::optional<float> Intersects(Ray const& ray) const;
//Checks whether the current BoundingBox intersects with another bounding volume. //Checks whether the current BoundingBox intersects with another bounding volume.
constexpr bool Intersects(BoundingSphere const& sphere) const; constexpr bool Intersects(BoundingSphere const& sphere) const;
//Tests whether the BoundingBox overlaps another bounding volume. //Tests whether the BoundingBox overlaps another bounding volume.
constexpr ContainmentType Contains(BoundingBox const& box) const; constexpr ContainmentType Contains(BoundingBox const& box) const;
//Tests whether the BoundingBox overlaps another bounding volume. //Tests whether the BoundingBox overlaps another bounding volume.
@ -284,8 +288,8 @@ namespace xna {
float Radius{ 0 }; float Radius{ 0 };
constexpr BoundingSphere() = default; constexpr BoundingSphere() = default;
constexpr BoundingSphere(Vector3 const& center, float radius): constexpr BoundingSphere(Vector3 const& center, float radius) :
Center(center), Radius(radius < 0 ? 0 : radius){} Center(center), Radius(radius < 0 ? 0 : radius) {}
constexpr bool operator==(BoundingSphere const& other) const { constexpr bool operator==(BoundingSphere const& other) const {
return Center == other.Center && Radius == other.Radius; return Center == other.Center && Radius == other.Radius;
@ -296,7 +300,12 @@ namespace xna {
//Creates the smallest BoundingSphere that can contain a specified BoundingBox. //Creates the smallest BoundingSphere that can contain a specified BoundingBox.
static BoundingSphere CreateFromBoundingBox(BoundingBox const& box); static BoundingSphere CreateFromBoundingBox(BoundingBox const& box);
//Creates a BoundingSphere that can contain a specified list of points. //Creates a BoundingSphere that can contain a specified list of points.
static BoundingSphere CreateFromPoints(std::vector<Vector3> const& points); static BoundingSphere CreateFromPoints(std::vector<Vector3> const& points) {
return CreateFromPoints(points.data(), points.size());
}
//Creates a BoundingSphere that can contain a specified list of points.
static BoundingSphere CreateFromPoints(Vector3 const* points, size_t size);
//Creates the smallest BoundingSphere that can contain a specified BoundingFrustum. //Creates the smallest BoundingSphere that can contain a specified BoundingFrustum.
static BoundingSphere CreateFromFrustum(BoundingFrustum const& points); static BoundingSphere CreateFromFrustum(BoundingFrustum const& points);
@ -334,8 +343,8 @@ namespace xna {
Vector3 Direction{}; Vector3 Direction{};
constexpr Ray() = default; constexpr Ray() = default;
constexpr Ray(Vector3 const& position, Vector3 const& direction): constexpr Ray(Vector3 const& position, Vector3 const& direction) :
Position(position), Direction(direction){} Position(position), Direction(direction) {}
constexpr bool operator==(Ray const& other) const { constexpr bool operator==(Ray const& other) const {
return Position == other.Position && Direction == other.Direction; return Position == other.Position && Direction == other.Direction;
@ -447,7 +456,7 @@ namespace xna {
} }
} }
return !flag ? ContainmentType::Contains : ContainmentType::Intersects; return !flag ? ContainmentType::Contains : ContainmentType::Intersects;
} }
constexpr ContainmentType BoundingFrustum::Contains(BoundingSphere const& sphere) const { constexpr ContainmentType BoundingFrustum::Contains(BoundingSphere const& sphere) const {
auto center = sphere.Center; auto center = sphere.Center;
@ -495,7 +504,7 @@ namespace xna {
planes[1].Normal.Y = -value.M24 + value.M23; planes[1].Normal.Y = -value.M24 + value.M23;
planes[1].Normal.Z = -value.M34 + value.M33; planes[1].Normal.Z = -value.M34 + value.M33;
planes[1].D = -value.M44 + value.M43; planes[1].D = -value.M44 + value.M43;
for (size_t index = 0; index < PlaneCount; ++index) for (size_t index = 0; index < PlaneCount; ++index)
{ {
const auto num = planes[index].Normal.Length(); const auto num = planes[index].Normal.Length();
@ -564,13 +573,13 @@ namespace xna {
fromSphere.Max.Y = sphere.Center.Y + sphere.Radius; fromSphere.Max.Y = sphere.Center.Y + sphere.Radius;
fromSphere.Max.Z = sphere.Center.Z + sphere.Radius; fromSphere.Max.Z = sphere.Center.Z + sphere.Radius;
return fromSphere; return fromSphere;
} }
constexpr BoundingBox BoundingBox::CreateFromPoints(std::vector<Vector3> const& points) { constexpr BoundingBox BoundingBox::CreateFromPoints(Vector3 const* points, size_t size) {
Vector3 result1 = Vector3(FLOAT_MAX_VALUE); Vector3 result1 = Vector3(FLOAT_MAX_VALUE);
Vector3 result2 = Vector3(FLOAT_MIN_VALUE); Vector3 result2 = Vector3(FLOAT_MIN_VALUE);
for (size_t i = 0; i < points.size(); ++i) { for (size_t i = 0; i < size; ++i) {
const auto& point = points[i]; const auto& point = points[i];
result1 = Vector3::Min(result1, point); result1 = Vector3::Min(result1, point);
result2 = Vector3::Max(result2, point); result2 = Vector3::Max(result2, point);
@ -580,11 +589,11 @@ namespace xna {
} }
constexpr bool BoundingBox::Intersects(BoundingBox const& box) const { constexpr bool BoundingBox::Intersects(BoundingBox const& box) const {
return Max.X >= box.Min.X return Max.X >= box.Min.X
&& Min.X <= box.Max.X && Min.X <= box.Max.X
&& Max.Y >= box.Min.Y && Max.Y >= box.Min.Y
&& Min.Y <= box.Max.Y && Min.Y <= box.Max.Y
&& Max.Z >= box.Min.Z && Max.Z >= box.Min.Z
&& Min.Z <= box.Max.Z; && Min.Z <= box.Max.Z;
} }
@ -604,28 +613,28 @@ namespace xna {
if (plane.Normal.X * vector3_1.X + plane.Normal.Y * vector3_1.Y + plane.Normal.Z * vector3_1.Z + plane.D > 0.0) if (plane.Normal.X * vector3_1.X + plane.Normal.Y * vector3_1.Y + plane.Normal.Z * vector3_1.Z + plane.D > 0.0)
return PlaneIntersectionType::Front; return PlaneIntersectionType::Front;
return plane.Normal.X * vector3_2.X + plane.Normal.Y * vector3_2.Y + plane.Normal.Z * vector3_2.Z + plane.D < 0.0 return plane.Normal.X * vector3_2.X + plane.Normal.Y * vector3_2.Y + plane.Normal.Z * vector3_2.Z + plane.D < 0.0
? PlaneIntersectionType::Back ? PlaneIntersectionType::Back
: PlaneIntersectionType::Intersecting; : PlaneIntersectionType::Intersecting;
} }
constexpr bool BoundingBox::Intersects(BoundingSphere const& sphere) const { constexpr bool BoundingBox::Intersects(BoundingSphere const& sphere) const {
const auto result1 = Vector3::Clamp(sphere.Center, Min, Max); const auto result1 = Vector3::Clamp(sphere.Center, Min, Max);
const auto result2 = Vector3::DistanceSquared(sphere.Center, result1); const auto result2 = Vector3::DistanceSquared(sphere.Center, result1);
return result2 <= sphere.Radius * sphere.Radius; return result2 <= sphere.Radius * sphere.Radius;
} }
constexpr ContainmentType BoundingBox::Contains(BoundingBox const& box) const { constexpr ContainmentType BoundingBox::Contains(BoundingBox const& box) const {
if (Max.X < box.Min.X || Min.X > box.Max.X || Max.Y < box.Min.Y || Min.Y > box.Max.Y || Max.Z < box.Min.Z || Min.Z > box.Max.Z) if (Max.X < box.Min.X || Min.X > box.Max.X || Max.Y < box.Min.Y || Min.Y > box.Max.Y || Max.Z < box.Min.Z || Min.Z > box.Max.Z)
return ContainmentType::Disjoint; return ContainmentType::Disjoint;
return Min.X > box.Min.X || box.Max.X > Max.X || Min.Y > box.Min.Y || box.Max.Y > Max.Y || Min.Z > box.Min.Z || box.Max.Z > Max.Z return Min.X > box.Min.X || box.Max.X > Max.X || Min.Y > box.Min.Y || box.Max.Y > Max.Y || Min.Z > box.Min.Z || box.Max.Z > Max.Z
? ContainmentType::Intersects ? ContainmentType::Intersects
: ContainmentType::Contains; : ContainmentType::Contains;
} }
constexpr ContainmentType BoundingBox::Contains(Vector3 const& point) const { constexpr ContainmentType BoundingBox::Contains(Vector3 const& point) const {
return Min.X > point.X || point.X > Max.X || Min.Y > point.Y || point.Y > Max.Y || Min.Z > point.Z || point.Z > Max.Z return Min.X > point.X || point.X > Max.X || Min.Y > point.Y || point.Y > Max.Y || Min.Z > point.Z || point.Z > Max.Z
? ContainmentType::Disjoint ? ContainmentType::Disjoint
: ContainmentType::Contains; : ContainmentType::Contains;
} }
@ -633,12 +642,12 @@ namespace xna {
Vector3 result1 = Vector3::Clamp(sphere.Center, Min, Max); Vector3 result1 = Vector3::Clamp(sphere.Center, Min, Max);
float result2 = Vector3::DistanceSquared(sphere.Center, result1); float result2 = Vector3::DistanceSquared(sphere.Center, result1);
float radius = sphere.Radius; float radius = sphere.Radius;
if (result2 > radius * radius) if (result2 > radius * radius)
return ContainmentType::Disjoint; return ContainmentType::Disjoint;
return Min.X + radius > sphere.Center.X || sphere.Center.X > Max.X - radius || Max.X - Min.X <= radius || Min.Y + radius > sphere.Center.Y || sphere.Center.Y > Max.Y - radius || Max.Y - Min.Y <= radius || Min.Z + radius > sphere.Center.Z || sphere.Center.Z > Max.Z - radius || Max.X - Min.X <= radius return Min.X + radius > sphere.Center.X || sphere.Center.X > Max.X - radius || Max.X - Min.X <= radius || Min.Y + radius > sphere.Center.Y || sphere.Center.Y > Max.Y - radius || Max.Y - Min.Y <= radius || Min.Z + radius > sphere.Center.Z || sphere.Center.Z > Max.Z - radius || Max.X - Min.X <= radius
? ContainmentType::Intersects ? ContainmentType::Intersects
: ContainmentType::Contains; : ContainmentType::Contains;
} }
@ -646,12 +655,12 @@ namespace xna {
result.X = v.X >= 0.0 ? Max.X : Min.X; result.X = v.X >= 0.0 ? Max.X : Min.X;
result.Y = v.Y >= 0.0 ? Max.Y : Min.Y; result.Y = v.Y >= 0.0 ? Max.Y : Min.Y;
result.Z = v.Z >= 0.0 ? Max.Z : Min.Z; result.Z = v.Z >= 0.0 ? Max.Z : Min.Z;
} }
constexpr bool BoundingSphere::Intersects(BoundingBox const& box) const { constexpr bool BoundingSphere::Intersects(BoundingBox const& box) const {
Vector3 result1 = Vector3::Clamp(Center, box.Min, box.Max); Vector3 result1 = Vector3::Clamp(Center, box.Min, box.Max);
float result2 = Vector3::DistanceSquared(Center, result1); float result2 = Vector3::DistanceSquared(Center, result1);
return result2 <= Radius * Radius; return result2 <= Radius * Radius;
} }
@ -661,12 +670,12 @@ namespace xna {
constexpr PlaneIntersectionType BoundingSphere::Intersects(Plane const& plane) const { constexpr PlaneIntersectionType BoundingSphere::Intersects(Plane const& plane) const {
const auto num = (Center.X * plane.Normal.X + Center.Y * plane.Normal.Y + Center.Z * plane.Normal.Z) + plane.D; const auto num = (Center.X * plane.Normal.X + Center.Y * plane.Normal.Y + Center.Z * plane.Normal.Z) + plane.D;
if (num > Radius) if (num > Radius)
return PlaneIntersectionType::Front; return PlaneIntersectionType::Front;
return num < -Radius ? PlaneIntersectionType::Back : PlaneIntersectionType::Intersecting; return num < -Radius ? PlaneIntersectionType::Back : PlaneIntersectionType::Intersecting;
} }
constexpr bool BoundingSphere::Intersects(BoundingSphere const& sphere) const { constexpr bool BoundingSphere::Intersects(BoundingSphere const& sphere) const {
const auto result = Vector3::DistanceSquared(Center, sphere.Center); const auto result = Vector3::DistanceSquared(Center, sphere.Center);
@ -677,7 +686,7 @@ namespace xna {
constexpr Plane Plane::Transform(Plane const& plane, Matrix const& matrix) { constexpr Plane Plane::Transform(Plane const& plane, Matrix const& matrix) {
Matrix result = Matrix::Invert(matrix); Matrix result = Matrix::Invert(matrix);
const auto x = plane.Normal.X; const auto x = plane.Normal.X;
const auto y = plane.Normal.Y; const auto y = plane.Normal.Y;
const auto z = plane.Normal.Z; const auto z = plane.Normal.Z;
@ -744,11 +753,11 @@ namespace xna {
vector3_2.X = Normal.X >= 0.0f ? box.Max.X : box.Min.X; vector3_2.X = Normal.X >= 0.0f ? box.Max.X : box.Min.X;
vector3_2.Y = Normal.Y >= 0.0f ? box.Max.Y : box.Min.Y; vector3_2.Y = Normal.Y >= 0.0f ? box.Max.Y : box.Min.Y;
vector3_2.Z = Normal.Z >= 0.0f ? box.Max.Z : box.Min.Z; vector3_2.Z = Normal.Z >= 0.0f ? box.Max.Z : box.Min.Z;
if (Normal.X * vector3_1.X + Normal.Y * vector3_1.Y + Normal.Z * vector3_1.Z + D > 0.0F) if (Normal.X * vector3_1.X + Normal.Y * vector3_1.Y + Normal.Z * vector3_1.Z + D > 0.0F)
return PlaneIntersectionType::Front; return PlaneIntersectionType::Front;
return Normal.X * vector3_2.X + Normal.Y * vector3_2.Y + Normal.Z * vector3_2.Z + D < 0.0F return Normal.X * vector3_2.X + Normal.Y * vector3_2.Y + Normal.Z * vector3_2.Z + D < 0.0F
? PlaneIntersectionType::Back : PlaneIntersectionType::Intersecting; ? PlaneIntersectionType::Back : PlaneIntersectionType::Intersecting;
} }
@ -758,13 +767,13 @@ namespace xna {
constexpr PlaneIntersectionType Plane::Intersects(BoundingSphere const& sphere) const { constexpr PlaneIntersectionType Plane::Intersects(BoundingSphere const& sphere) const {
const auto num = (sphere.Center.X * Normal.X + sphere.Center.Y * Normal.Y + sphere.Center.Z * Normal.Z) + D; const auto num = (sphere.Center.X * Normal.X + sphere.Center.Y * Normal.Y + sphere.Center.Z * Normal.Z) + D;
if (num > sphere.Radius) if (num > sphere.Radius)
return PlaneIntersectionType::Front; return PlaneIntersectionType::Front;
return num < -sphere.Radius return num < -sphere.Radius
? PlaneIntersectionType::Back : PlaneIntersectionType::Intersecting; ? PlaneIntersectionType::Back : PlaneIntersectionType::Intersecting;
} }
} }
#endif #endif

View File

@ -104,7 +104,7 @@ namespace xna {
auto num1 = FLOAT_MIN_VALUE; auto num1 = FLOAT_MIN_VALUE;
auto num2 = FLOAT_MAX_VALUE; auto num2 = FLOAT_MAX_VALUE;
for (size_t i = 0; i < planes.size(); ++i) { for (size_t i = 0; i < PlaneCount; ++i) {
const auto& plane = planes[i]; const auto& plane = planes[i];
Vector3 normal = plane.Normal; Vector3 normal = plane.Normal;
@ -242,7 +242,7 @@ namespace xna {
if (Intersects(frustum)) { if (Intersects(frustum)) {
containmentType = ContainmentType::Contains; containmentType = ContainmentType::Contains;
for (size_t index = 0; index < corners.size(); ++index) { for (size_t index = 0; index < CornerCount; ++index) {
if (Contains(frustum.corners[index]) == ContainmentType::Disjoint) if (Contains(frustum.corners[index]) == ContainmentType::Disjoint)
{ {
containmentType = ContainmentType::Intersects; containmentType = ContainmentType::Intersects;
@ -345,10 +345,10 @@ namespace xna {
} }
BoundingSphere BoundingSphere::CreateFromFrustum(BoundingFrustum const& frustum) { BoundingSphere BoundingSphere::CreateFromFrustum(BoundingFrustum const& frustum) {
return BoundingSphere::CreateFromPoints(frustum.corners); return BoundingSphere::CreateFromPoints(frustum.corners, frustum.CornerCount);
} }
BoundingSphere BoundingSphere::CreateFromPoints(std::vector<Vector3> const& points) { BoundingSphere BoundingSphere::CreateFromPoints(Vector3 const* points, size_t size) {
Vector3 current; Vector3 current;
auto vector3_1 = current = points[0]; auto vector3_1 = current = points[0];
auto vector3_2 = current; auto vector3_2 = current;
@ -357,7 +357,7 @@ namespace xna {
auto vector3_5 = current; auto vector3_5 = current;
auto vector3_6 = current; auto vector3_6 = current;
for (size_t i = 0; i < points.size(); ++i) { for (size_t i = 0; i < size; ++i) {
const auto& point = points[i]; const auto& point = points[i];
if (point.X < vector3_6.X) if (point.X < vector3_6.X)
@ -404,7 +404,7 @@ namespace xna {
num1 = result3 * 0.5f; num1 = result3 * 0.5f;
} }
for (size_t i = 0; i < points.size(); ++i) { for (size_t i = 0; i < size; ++i) {
const auto& point = points[i]; const auto& point = points[i];
Vector3 vector3_7; Vector3 vector3_7;
@ -423,7 +423,7 @@ namespace xna {
fromPoints.Center = result4; fromPoints.Center = result4;
fromPoints.Radius = num1; fromPoints.Radius = num1;
return fromPoints; return fromPoints;
} }
ContainmentType BoundingSphere::Contains(BoundingFrustum& frustum) const { ContainmentType BoundingSphere::Contains(BoundingFrustum& frustum) const {
if (!frustum.Intersects(*this)) if (!frustum.Intersects(*this))