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https://github.com/borgesdan/xn65
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Cria projeto de exemplos
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@ -9,15 +9,13 @@ if (POLICY CMP0141)
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set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
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set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
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endif()
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endif()
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# Includes
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/inc)
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# CMAKE_TOOLCHAIN_FILE
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# CMAKE_TOOLCHAIN_FILE
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include("C:/vcpkg/scripts/buildsystems/vcpkg.cmake")
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include("C:/vcpkg/scripts/buildsystems/vcpkg.cmake")
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project ("xna")
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project ("xna")
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# Include sub-projects.
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# Include sub-projects.
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include_directories(${CMAKE_CURRENT_SOURCE_DIR}/inc)
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add_subdirectory ("framework")
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add_subdirectory ("framework")
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add_subdirectory ("samples")
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@ -3,8 +3,8 @@
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#
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#
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# Add source to this project's executable.
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# Add source to this project's executable.
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add_executable (xna WIN32
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add_library (Xn65 STATIC
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"xna.cpp"
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"../samples/xna.cpp"
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"csharp/stream.cpp"
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"csharp/stream.cpp"
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"game/component.cpp"
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"game/component.cpp"
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"content/manager.cpp"
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"content/manager.cpp"
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@ -45,11 +45,11 @@ add_executable (xna WIN32
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"platform-dx/audioengine.cpp" )
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"platform-dx/audioengine.cpp" )
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if (CMAKE_VERSION VERSION_GREATER 3.12)
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if (CMAKE_VERSION VERSION_GREATER 3.12)
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set_property(TARGET xna PROPERTY CXX_STANDARD 20)
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set_property(TARGET Xn65 PROPERTY CXX_STANDARD 20)
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endif()
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endif()
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# TODO: Add tests and install targets if needed.
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# TODO: Add tests and install targets if needed.
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find_package(directxtk CONFIG REQUIRED)
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find_package(directxtk CONFIG REQUIRED)
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target_link_libraries(${PROJECT_NAME} D3d11.lib dxgi.lib dxguid.lib d3dcompiler.lib Microsoft::DirectXTK)
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target_link_libraries(Xn65 D3d11.lib dxgi.lib dxguid.lib d3dcompiler.lib Microsoft::DirectXTK)
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13
samples/CMakeLists.txt
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13
samples/CMakeLists.txt
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@ -0,0 +1,13 @@
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# CMakeList.txt : CMake project for CmakeSharedExeTest, include source and define
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# project specific logic here.
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#
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# Add source to this project's executable.
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add_executable (SampleApp WIN32 "xna.cpp")
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if (CMAKE_VERSION VERSION_GREATER 3.12)
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set_property(TARGET SampleApp PROPERTY CXX_STANDARD 20)
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endif()
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# TODO: Add tests and install targets if needed.
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target_link_libraries(SampleApp Xn65)
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@ -27,7 +27,7 @@ namespace xna {
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void LoadContent() override {
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void LoadContent() override {
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spriteBatch = New<SpriteBatch>(*graphicsDevice);
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spriteBatch = New<SpriteBatch>(*graphicsDevice);
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texture = Content()->Load<PTexture2D>("idle");
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texture = Content()->Load<PTexture2D>("sampleTexture");
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Game::LoadContent();
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Game::LoadContent();
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}
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}
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