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mirror of https://github.com/borgesdan/xn65 synced 2024-12-29 21:54:47 +01:00

Cria projeto de exemplos

This commit is contained in:
Danilo 2024-05-25 14:15:48 -03:00
parent b3473d414c
commit 329de1e523
4 changed files with 20 additions and 9 deletions

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@ -9,15 +9,13 @@ if (POLICY CMP0141)
set(CMAKE_MSVC_DEBUG_INFORMATION_FORMAT "$<IF:$<AND:$<C_COMPILER_ID:MSVC>,$<CXX_COMPILER_ID:MSVC>>,$<$<CONFIG:Debug,RelWithDebInfo>:EditAndContinue>,$<$<CONFIG:Debug,RelWithDebInfo>:ProgramDatabase>>")
endif()
# Includes
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/inc)
# CMAKE_TOOLCHAIN_FILE
include("C:/vcpkg/scripts/buildsystems/vcpkg.cmake")
project ("xna")
# Include sub-projects.
include_directories(${CMAKE_CURRENT_SOURCE_DIR}/inc)
add_subdirectory ("framework")
add_subdirectory ("samples")

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@ -3,8 +3,8 @@
#
# Add source to this project's executable.
add_executable (xna WIN32
"xna.cpp"
add_library (Xn65 STATIC
"../samples/xna.cpp"
"csharp/stream.cpp"
"game/component.cpp"
"content/manager.cpp"
@ -45,11 +45,11 @@ add_executable (xna WIN32
"platform-dx/audioengine.cpp" )
if (CMAKE_VERSION VERSION_GREATER 3.12)
set_property(TARGET xna PROPERTY CXX_STANDARD 20)
set_property(TARGET Xn65 PROPERTY CXX_STANDARD 20)
endif()
# TODO: Add tests and install targets if needed.
find_package(directxtk CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} D3d11.lib dxgi.lib dxguid.lib d3dcompiler.lib Microsoft::DirectXTK)
target_link_libraries(Xn65 D3d11.lib dxgi.lib dxguid.lib d3dcompiler.lib Microsoft::DirectXTK)

13
samples/CMakeLists.txt Normal file
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@ -0,0 +1,13 @@
# CMakeList.txt : CMake project for CmakeSharedExeTest, include source and define
# project specific logic here.
#
# Add source to this project's executable.
add_executable (SampleApp WIN32 "xna.cpp")
if (CMAKE_VERSION VERSION_GREATER 3.12)
set_property(TARGET SampleApp PROPERTY CXX_STANDARD 20)
endif()
# TODO: Add tests and install targets if needed.
target_link_libraries(SampleApp Xn65)

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@ -27,7 +27,7 @@ namespace xna {
void LoadContent() override {
spriteBatch = New<SpriteBatch>(*graphicsDevice);
texture = Content()->Load<PTexture2D>("idle");
texture = Content()->Load<PTexture2D>("sampleTexture");
Game::LoadContent();
}