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https://github.com/borgesdan/xn65
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Implementa modificações em GraphicsDevice
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@ -18,6 +18,17 @@ namespace xna {
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}
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}
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bool GraphicsDevice::Initialize(GameWindow& gameWindow) {
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bool GraphicsDevice::Initialize(GameWindow& gameWindow) {
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if (_factory) {
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_factory->Release();
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_factory = nullptr;
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}
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auto hr = CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&_factory);
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if (FAILED(hr)) {
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return false;
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}
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if (_blendState == nullptr)
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if (_blendState == nullptr)
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_blendState = BlendState::NonPremultiplied();
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_blendState = BlendState::NonPremultiplied();
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@ -56,13 +67,9 @@ namespace xna {
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_swapChain->Initialize(gameWindow);
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_swapChain->Initialize(gameWindow);
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if (!_swapChain->Apply())
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if (!_swapChain->Apply())
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return false;
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return false;
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IDXGIFactory1* dxgiFactory = nullptr;
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if FAILED(_factory->MakeWindowAssociation(gameWindow.WindowHandle(), DXGI_MWA_NO_ALT_ENTER))
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if FAILED(CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&dxgiFactory))
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return false;
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if FAILED(dxgiFactory->MakeWindowAssociation(gameWindow.WindowHandle(), DXGI_MWA_NO_ALT_ENTER))
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return false;
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return false;
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if (!_renderTarget2D) {
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if (!_renderTarget2D) {
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@ -22,6 +22,11 @@ namespace xna {
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_context->Release();
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_context->Release();
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_context = nullptr;
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_context = nullptr;
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}
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}
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if (_factory) {
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_factory->Release();
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_factory = nullptr;
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}
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}
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}
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virtual void Clear() override;
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virtual void Clear() override;
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@ -61,6 +66,7 @@ namespace xna {
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public:
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public:
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ID3D11Device* _device{ nullptr };
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ID3D11Device* _device{ nullptr };
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ID3D11DeviceContext* _context{ nullptr };
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ID3D11DeviceContext* _context{ nullptr };
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IDXGIFactory1* _factory = nullptr;
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private:
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private:
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unsigned int _createDeviceFlags{ 0 };
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unsigned int _createDeviceFlags{ 0 };
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