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https://github.com/borgesdan/xn65
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Correções em GraphicsDevice
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@ -31,7 +31,8 @@ namespace xna {
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std::shared_ptr<RenderTarget2D> RenderTarget2D;
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std::shared_ptr<RenderTarget2D> RenderTarget2D;
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intptr_t WindowHandle{ 0 };
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intptr_t WindowHandle{ 0 };
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inline static constexpr D3D_FEATURE_LEVEL FeatureLevels[7] =
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static constexpr int FeatureLevelCount = 7;
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inline static constexpr D3D_FEATURE_LEVEL FeatureLevels[FeatureLevelCount] =
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{
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{
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_11_0,
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@ -14,7 +14,6 @@ namespace xna {
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#if _DEBUG
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#if _DEBUG
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createDeviceFlags = D3D11_CREATE_DEVICE_FLAG::D3D11_CREATE_DEVICE_DEBUG;
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createDeviceFlags = D3D11_CREATE_DEVICE_FLAG::D3D11_CREATE_DEVICE_DEBUG;
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#endif
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#endif
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const auto& pAdapter = GraphicsAdapter::UseNullDevice() ? NULL : currentAdapter.Implementation->Adapter.Get();
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const auto& pAdapter = GraphicsAdapter::UseNullDevice() ? NULL : currentAdapter.Implementation->Adapter.Get();
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//
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//
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@ -39,7 +38,7 @@ namespace xna {
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//_In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL* pFeatureLevels,
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//_In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL* pFeatureLevels,
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FeatureLevels,
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FeatureLevels,
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//UINT FeatureLevels,
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//UINT FeatureLevels,
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7,
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static_cast<UINT>(FeatureLevelCount),
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//UINT SDKVersion,
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//UINT SDKVersion,
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D3D11_SDK_VERSION,
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D3D11_SDK_VERSION,
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//_COM_Outptr_opt_ ID3D11Device** ppDevice
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//_COM_Outptr_opt_ ID3D11Device** ppDevice
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