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https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
Remove implementações em Mouse::PlatformImplementation e add SetPosition
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73eb32b44f
commit
1805fbca97
@ -16,22 +16,6 @@ namespace xna {
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return mstate;
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return mstate;
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}
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}
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bool Mouse::PlatformImplementation::IsConnected() const {
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return _dxMouse->IsConnected();
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}
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bool Mouse::PlatformImplementation::IsVisible() const {
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return _dxMouse->IsVisible();
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}
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void Mouse::PlatformImplementation::IsVisible(bool value) const {
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_dxMouse->SetVisible(value);
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}
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void Mouse::PlatformImplementation::ResetScrollWheel() const {
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_dxMouse->ResetScrollWheelValue();
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}
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void Mouse::Initialize(intptr_t handle) {
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void Mouse::Initialize(intptr_t handle) {
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impl = unew<PlatformImplementation>();
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impl = unew<PlatformImplementation>();
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windowHandle = handle;
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windowHandle = handle;
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@ -44,4 +28,9 @@ namespace xna {
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impl->_dxMouse->SetWindow(hwnd);
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impl->_dxMouse->SetWindow(hwnd);
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}
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}
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//Sets the position of the mouse cursor relative to the upper - left corner of the window.
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void Mouse::SetPosition(Int x, Int y) {
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SetCursorPos(x, y);
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}
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}
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}
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@ -40,6 +40,8 @@ namespace xna {
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//Mouse coordinates returned by GetState are relative to the upper-left corner of this window.
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//Mouse coordinates returned by GetState are relative to the upper-left corner of this window.
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static void WindowHandle(intptr_t value);
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static void WindowHandle(intptr_t value);
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static void SetPosition(Int x, Int y);
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private:
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private:
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friend class Game;
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friend class Game;
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static void Initialize(intptr_t windowHandle);
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static void Initialize(intptr_t windowHandle);
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@ -648,16 +648,11 @@ namespace xna {
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_dxMouse = unew<DirectX::Mouse>();
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_dxMouse = unew<DirectX::Mouse>();
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}
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}
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void ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam) const {
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inline void ProcessMessage(UINT message, WPARAM wParam, LPARAM lParam) const {
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if (_dxMouse)
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if (_dxMouse)
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_dxMouse->ProcessMessage(message, wParam, lParam);
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_dxMouse->ProcessMessage(message, wParam, lParam);
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}
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}
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bool IsConnected() const;
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bool IsVisible() const;
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void IsVisible(bool value) const;
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void ResetScrollWheel() const;
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uptr<DirectX::Mouse> _dxMouse = nullptr;
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uptr<DirectX::Mouse> _dxMouse = nullptr;
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};
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};
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