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https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
Corrige IBlendState e IGraphicsDevice
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parent
1e96338617
commit
092a15ee2f
@ -31,11 +31,6 @@ namespace xna {
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static PBlendState NonPremultiplied();
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virtual bool Apply(GraphicsDevice* device) = 0;
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public:
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bool AlphaToCoverage{ false };
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bool IndependentBlendEnable{ false };
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PBlendRenderTarget RenderTargets[8];
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};
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}
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@ -18,38 +18,11 @@ namespace xna {
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virtual void Clear() = 0;
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virtual bool Initialize(GameWindow& gameWindow) = 0;
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virtual bool Present() = 0;
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PGraphicsAdapter Adapter() const {
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return _adapter;
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}
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void Adapter(PGraphicsAdapter const& adapter) {
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_adapter = adapter;
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}
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constexpr xna::Viewport Viewport() const {
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return _viewport;
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}
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constexpr void Viewport(xna::Viewport const& viewport) {
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_viewport = viewport;
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}
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PSwapChain GetSwapChain() const {
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return _swapChain;
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}
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constexpr void UseVSync(bool use) {
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_usevsync = use;
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}
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protected:
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PGraphicsAdapter _adapter{ nullptr };
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PSwapChain _swapChain{ nullptr };
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PRenderTarget2D _renderTarget2D{ nullptr };
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xna::Viewport _viewport{};
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PBlendState _blendState{ nullptr };
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bool _usevsync{ false };
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virtual PGraphicsAdapter Adapter() const = 0;
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virtual void Adapter(PGraphicsAdapter const& adapter) = 0;
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virtual xna::Viewport Viewport() const = 0;
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virtual void Viewport(xna::Viewport const& viewport) = 0;
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virtual void UseVSync(bool use) = 0;
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};
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}
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@ -22,6 +22,9 @@ namespace xna {
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public:
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ID3D11BlendState* _blendState{ nullptr };
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GraphicsDevice* _device{ nullptr };
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bool AlphaToCoverage{ false };
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bool IndependentBlendEnable{ false };
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PBlendRenderTarget RenderTargets[8];
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};
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struct BlendMapper {
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@ -28,6 +28,26 @@ namespace xna {
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virtual bool Initialize(GameWindow& gameWindow) override;
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virtual bool Present() override;
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virtual PGraphicsAdapter Adapter() const override {
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return _adapter;
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}
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virtual void Adapter(PGraphicsAdapter const& adapter) override {
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_adapter = adapter;
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}
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virtual constexpr xna::Viewport Viewport() const override {
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return _viewport;
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}
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virtual constexpr void Viewport(xna::Viewport const& viewport) override {
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_viewport = viewport;
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}
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virtual void UseVSync(bool use) override {
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_usevsync = use;
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}
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constexpr void SetCreateFlags(D3D11_CREATE_DEVICE_FLAG flags) {
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_createDeviceFlags |= flags;
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}
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@ -47,6 +67,12 @@ namespace xna {
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D3D_FEATURE_LEVEL _featureLevel{ D3D_FEATURE_LEVEL::D3D_FEATURE_LEVEL_11_0 };
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float _backgroundColor[4] = { 0, 0, 0, 0 };
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xna::PresentationParameters _presentParameters;
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PGraphicsAdapter _adapter{ nullptr };
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PSwapChain _swapChain{ nullptr };
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PRenderTarget2D _renderTarget2D{ nullptr };
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xna::Viewport _viewport{};
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PBlendState _blendState{ nullptr };
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bool _usevsync{ false };
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bool createDevice();
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};
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