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#ifndef XNA_PLATFORM_SWAPCHAIN_DX_HPP
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#define XNA_PLATFORM_SWAPCHAIN_DX_HPP
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#include "../graphics/swapchain.hpp"
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#include "window-dx.hpp"
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#include "dxgi.h"
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#include "d3d11.h"
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namespace xna {
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class SwapChain : public ISwapChain{
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public:
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SwapChain(GraphicsDevice* device);
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virtual ~SwapChain() override {
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if (_swapChain) {
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_swapChain->Release();
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_swapChain = nullptr;
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}
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}
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virtual bool Initialize(GameWindow const& gameWindow) override;
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virtual bool Apply() override;
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bool GetBackBuffer(ID3D11Texture2D*& texture2D) {
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if FAILED(_swapChain->GetBuffer(0, __uuidof(texture2D), (void**)(&texture2D)))
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return false;
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return true;
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}
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public:
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IDXGISwapChain* _swapChain{ nullptr };
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DXGI_SWAP_CHAIN_DESC _swapDescription{};
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GraphicsDevice* _device{ nullptr };
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};
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}
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#endif
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