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xn65/inc/audio/soundeffect.hpp

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2024-04-20 13:39:19 -03:00
#ifndef XNA_SOUND_SOUNDEFFECT_HPP
#define XNA_SOUND_SOUNDEFFECT_HPP
#include "../default.hpp"
namespace xna {
struct ISoundEffectInstance {
public:
virtual void Play(bool loop = false) = 0;
virtual void Stop(bool immediate = true) = 0;
virtual void Pause() = 0;
virtual void Resume() = 0;
virtual void Volume(float volume) = 0;
virtual void Pitch(float pitch) = 0;
virtual void Pan(float pan) = 0;
virtual bool IsLooped() = 0;
};
class ISoundEffect {
public:
virtual ~ISoundEffect(){}
virtual void Play() = 0;
virtual void Play(float volume, float pitch, float pan) = 0;
virtual SoundEffectInstance CreateInstance() = 0;
};
}
#endif