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xn65/inc/xna/input/mouse.hpp

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#ifndef XNA_INPUT_MOUSE_HPP
#define XNA_INPUT_MOUSE_HPP
#include "../default.hpp"
namespace xna {
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struct MouseState {
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ButtonState LeftButton{ ButtonState::Released };
ButtonState RightButton{ ButtonState::Released };
ButtonState MiddleButton{ ButtonState::Released };
ButtonState XButton1{ ButtonState::Released };
ButtonState XButton2{ ButtonState::Released };
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int X{ 0 };
int Y{ 0 };
int ScroolWheelValue{ 0 };
};
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//Allows retrieval of position and button clicks from a mouse input device.
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class Mouse {
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public:
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//Gets the current state of the mouse, including mouse position and buttons pressed.
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static MouseState GetState();
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static bool IsConnected();
static bool IsVisible();
static void IsVisible(bool value);
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static void ResetScrollWheel();
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private:
friend class Game;
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static void Initialize();
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Mouse() = default;
Mouse(Mouse&) = default;
Mouse(Mouse&&) = default;
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public:
struct PlatformImplementation;
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inline static uptr<PlatformImplementation> impl = nullptr;
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};
}
#endif