mirror of
https://github.com/borgesdan/xn65
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20 lines
363 B
C++
20 lines
363 B
C++
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#ifndef XNA_PLATFORM_TEXTURE_DX_HPP
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#define XNA_PLATFORM_TEXTURE_DX_HPP
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#include "../graphics/texture.hpp"
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#include "dxgi.h"
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#include "d3d11.h"
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namespace xna {
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class Texture2D::InternalProperty {
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friend class Texture2D;
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friend class GraphicsDevice;
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friend class RenderTarget2D;
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public:
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private:
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ID3D11Texture2D* _texture2D{nullptr};
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};
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}
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#endif
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