mirror of
https://github.com/borgesdan/xn65
synced 2024-12-29 21:54:47 +01:00
54 lines
1.9 KiB
C++
54 lines
1.9 KiB
C++
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#include "swapchain-dx.hpp"
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#include "../graphics/device.hpp"
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#include "adapter-dx.hpp"
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#include "device-dx.hpp"
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namespace xna {
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SwapChain::SwapChain(GraphicsDevice* device) :
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_device(device) {
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ip_SwapChain = New<InternalProperty>();
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}
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bool SwapChain::Initialize(GameWindow const& gameWindow) {
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auto& p = ip_SwapChain;
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const auto bounds = gameWindow.ClientBounds();
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p->_swapDescription.BufferDesc.Width = static_cast<UINT>(bounds.Width);
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p->_swapDescription.BufferDesc.Height = static_cast<UINT>(bounds.Height);
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p->_swapDescription.BufferDesc.RefreshRate.Numerator = 60;
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p->_swapDescription.BufferDesc.RefreshRate.Denominator = 1;
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p->_swapDescription.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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p->_swapDescription.SampleDesc.Count = 1;
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p->_swapDescription.SampleDesc.Quality = 0;
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p->_swapDescription.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
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p->_swapDescription.BufferCount = 2;
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p->_swapDescription.OutputWindow = gameWindow.ip_GameWindow->WindowHandle();
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p->_swapDescription.Windowed = gameWindow.ip_GameWindow->Mode() != GameWindowMode::Fullscreen;
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p->_swapDescription.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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p->_swapDescription.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
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return true;
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}
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bool SwapChain::Apply() {
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auto& p = ip_SwapChain;
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auto adapter = _device->Adapter();
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auto dxAdapter = adapter->ip_GraphicsAdapter->_adapter;
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IDXGIFactory* dxFactory = nullptr;
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if FAILED(dxAdapter->GetParent(__uuidof(IDXGIFactory), (void**)&dxFactory))
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return false;
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auto dxdevice = _device->ip_GraphicsDevice->_device;
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if FAILED(dxFactory->CreateSwapChain(dxdevice, &p->_swapDescription, &p->_swapChain))
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return false;
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dxFactory->Release();
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dxFactory = nullptr;
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return true;
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}
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}
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