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xn65/framework/forward.hpp

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#ifndef XNA_FORWARD_HPP
#define XNA_FORWARD_HPP
#include "types.hpp"
namespace xna {
//Framework
class BoundingBox;
class BoundingFrustum;
class BoundinSphere;
struct Color;
class Curve;
class CurveContinuity;
class CurveKey;
class CurveKeyCollection;
struct Matrix;
class Plane;
struct Point;
class Quaternion;
class Ray;
struct Rectangle;
struct Vector2;
struct Vector3;
struct Vector4;
//Audio
//Graphics
class BlendState;
class DisplayMode;
class DisplayModeCollection;
class GraphicsAdapter;
class GraphicsDevice;
class RenderTarget2D;
class SwapChain;
class Texture;
class Texture2D;
struct Viewport;
//Game
class DrawableGameComponent;
class Game;
class GameComponent;
class GameComponentCollection;
class GameTime;
class GameWindow;
class IDrawable;
class IGameComponent;
class IUpdatable;
using PBoundingBox = std::shared_ptr<BoundingBox>;
using PBoundingFrustum = std::shared_ptr<BoundingFrustum>;
using PBoundinSphere = std::shared_ptr<BoundinSphere>;
using PColor = std::shared_ptr<Color>;
using PCurve = std::shared_ptr<Curve>;
using PCurveContinuity = std::shared_ptr<CurveContinuity>;
using PCurveKey = std::shared_ptr<CurveKey>;
using PCurveKeyCollection = std::shared_ptr<CurveKeyCollection>;
using PMatrix = std::shared_ptr<Matrix>;
using PPlane = std::shared_ptr<Plane>;
using PPoint = std::shared_ptr<Point>;
using PQuaternion = std::shared_ptr<Quaternion>;
using PRay = std::shared_ptr<Ray>;
using PRectangle = std::shared_ptr<Rectangle>;
using PVector2 = std::shared_ptr<Vector2>;
using PVector3 = std::shared_ptr<Vector3>;
using PVector4 = std::shared_ptr<Vector4>;
using PBlendState = std::shared_ptr<BlendState>;
using PDisplayMode = std::shared_ptr<DisplayMode>;
using PDisplayModeCollection = std::shared_ptr<DisplayModeCollection>;
using PGraphicsAdapter = std::shared_ptr<GraphicsAdapter>;
using PGraphicsDevice = std::shared_ptr<GraphicsDevice>;
using PRenderTarget2D = std::shared_ptr<RenderTarget2D>;
using PSwapChain = std::shared_ptr<SwapChain>;
using PTexture = std::shared_ptr<Texture>;
using PTexture2D = std::shared_ptr<Texture2D>;
using PViewport = std::shared_ptr<Viewport>;
using PDrawableGameComponent = std::shared_ptr<DrawableGameComponent>;
using PGame = std::shared_ptr<Game>;
using PGameComponent = std::shared_ptr<GameComponent>;
using PGameComponentCollection = std::shared_ptr<GameComponentCollection>;
using PGameTime = std::shared_ptr<GameTime>;
using PGameWindow = std::shared_ptr<GameWindow>;
using PIDrawable = std::shared_ptr<IDrawable>;
using PIGameComponent = std::shared_ptr<IGameComponent>;
using PIUpdatable = std::shared_ptr<IUpdatable>;
}
#endif