//Gets or sets the arithmetic operation when blending alpha values. The default is BlendFunction.Add.
BlendFunctionAlphaBlendFunction()const;
//Gets or sets the arithmetic operation when blending alpha values. The default is BlendFunction.Add.
voidAlphaBlendFunction(BlendFunctionvalue);
//Gets or sets the blend factor for the destination alpha, which is the percentage of the destination alpha included in the blended result. The default is Blend.One.
BlendAlphaDestinationBlend()const;
//Gets or sets the blend factor for the destination alpha, which is the percentage of the destination alpha included in the blended result. The default is Blend.One.
voidAlphaDestinationBlend(Blendvalue);
//Gets or sets the alpha blend factor. The default is Blend.One.
BlendAlphaSourceBlend()const;
//Gets or sets the alpha blend factor. The default is Blend.One.
voidAlphaSourceBlend(Blendvalue);
//Gets or sets the arithmetic operation when blending color values. The default is BlendFunction.Add.
BlendFunctionColorBlendFunction()const;
//Gets or sets the arithmetic operation when blending color values. The default is BlendFunction.Add.
voidColorBlendFunction(BlendFunctionvalue);
//Gets or sets the blend factor for the destination color. The default is Blend.One.
BlendColorDestinationBlend()const;
//Gets or sets the blend factor for the destination color. The default is Blend.One.
voidColorDestinationBlend(Blendvalue);
//Gets or sets the blend factor for the source color. The default is Blend.One.
BlendColorSourceBlend()const;
//Gets or sets the blend factor for the source color. The default is Blend.One.
voidColorSourceBlend(Blendvalue);
//Gets or sets the four-component (RGBA) blend factor for alpha blending.
ColorBlendFactor()const;
//Gets or sets the four-component (RGBA) blend factor for alpha blending.
voidBlendFactor(Colorconst&value);
//Gets or sets a bitmask which defines which samples can be written during multisampling. The default is 0xffffffff.
IntMultiSampleMask()const;
//Gets or sets a bitmask which defines which samples can be written during multisampling. The default is 0xffffffff.
voidMultiSampleMast(Intvalue);
//Specifies whether to use alpha-to-coverage as a multisampling technique when setting a pixel to a render target.
voidAlphaToCoverageEnable(boolvalue);
//Specifies whether to enable independent blending in simultaneous render targets