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xn65/framework/xna.h

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// xna.h : Include file for standard system include files,
// or project specific include files.
#pragma once
#define NOMINMAX
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#include "common/color.hpp"
#include "csharp/stream.hpp"
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#include "game/window.hpp"
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#include "platform/adapter-dx.hpp"
#include "platform/audioengine-dx.hpp"
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#include "platform/device-dx.hpp"
#include "platform/game-dx.hpp"
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#include "platform/gamepad-dx.hpp"
#include "platform/gdevicemanager-dx.hpp"
#include "platform/keyboard-dx.hpp"
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#include "platform/mouse-dx.hpp"
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#include "platform/spritebatch-dx.hpp"
#include "platform/texture-dx.hpp"
#include "platform/window-dx.hpp"
#include "graphics/vertexposition.hpp"
#include "platform/vertexbuffer-dx.hpp"
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#include "game/component.hpp"
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#include "Windows.h"
#include <iostream>
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#include "content/manager.hpp"
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#include "content/decstream.hpp"
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// TODO: Reference additional headers your program requires here.