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xn65/framework/platform/dxheaders.hpp

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#include "dxgi.h"
#include "d3d11.h"
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#include <d3d11_1.h>
#include <d3d11_2.h>
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#include <d3dcompiler.h>
#include <DirectXMath.h>
#define NOMINMAX
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#include <Windows.h>
#include <Windows.Foundation.h>
#include <wrl\wrappers\corewrappers.h>
#include <wrl\client.h>