mirror of
https://github.com/borgesdan/xn65
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21 lines
502 B
C++
21 lines
502 B
C++
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#ifndef XNA_SOUND_SOUNDENGINE_HPP
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#define XNA_SOUND_SOUNDENGINE_HPP
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#include "../default.hpp"
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namespace xna {
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class IAudioEngine {
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public:
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virtual ~IAudioEngine(){}
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virtual bool Reset() = 0;
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virtual bool Resume() = 0;
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virtual bool Suspend() = 0;
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virtual bool Update() = 0;
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virtual void DefaultSampleRate(int value) = 0;
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virtual void MasterVolume(float value) = 0;
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virtual void MasteringLimit(int limit, int loudness) = 0;
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virtual void Reverb(AudioReverb value) = 0;
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};
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}
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#endif
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