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xn65/framework/audio/audioengine.hpp

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2024-04-20 13:39:19 -03:00
#ifndef XNA_SOUND_SOUNDENGINE_HPP
#define XNA_SOUND_SOUNDENGINE_HPP
#include "../default.hpp"
namespace xna {
class IAudioEngine {
public:
virtual ~IAudioEngine(){}
virtual bool Reset() = 0;
virtual bool Resume() = 0;
virtual bool Suspend() = 0;
virtual bool Update() = 0;
virtual void DefaultSampleRate(int value) = 0;
virtual void MasterVolume(float value) = 0;
virtual void MasteringLimit(int limit, int loudness) = 0;
virtual void Reverb(AudioReverb value) = 0;
};
}
#endif