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xn65/inc/xna/game/gdeviceinfo.hpp

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#ifndef XNA_GAME_GDEVICEINFO_HPP
#define XNA_GAME_GDEVICEINFO_HPP
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#include "../default.hpp"
namespace xna {
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struct GraphicsDeviceInformation {
GraphicsDeviceInformation() {
PresentParameters = snew<PresentationParameters>();
}
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sptr<GraphicsAdapter> Adapter = nullptr;
xna::GraphicsProfile Profile{ xna::GraphicsProfile::Reach };
sptr<xna::PresentationParameters> PresentParameters = nullptr;
sptr<GameWindow> Window = nullptr;
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};
}
#endif