2024-04-15 09:48:16 -03:00
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#include "depthstencilstate-dx.hpp"
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#include "device-dx.hpp"
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namespace xna {
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2024-04-25 14:51:33 -03:00
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bool DepthStencilState::Initialize(xna_error_ptr_arg)
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2024-04-15 09:48:16 -03:00
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{
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if (!m_device || !m_device->_device) {
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xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
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2024-04-15 09:48:16 -03:00
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return false;
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}
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2024-04-25 14:51:33 -03:00
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if (dxDepthStencil) {
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dxDepthStencil->Release();
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dxDepthStencil = nullptr;
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2024-04-15 09:48:16 -03:00
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}
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2024-04-25 14:51:33 -03:00
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const auto hr = m_device->_device->CreateDepthStencilState(&dxDescription, &dxDepthStencil);
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if (FAILED(hr)) {
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xna_error_apply(err, XnaErrorCode::FAILED_OPERATION);
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return false;
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}
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return true;
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}
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2024-04-25 14:51:33 -03:00
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bool DepthStencilState::Apply(xna_error_ptr_arg)
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{
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if (!m_device || !m_device->_context) {
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xna_error_apply(err, XnaErrorCode::INVALID_OPERATION);
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2024-04-15 09:48:16 -03:00
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return false;
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}
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2024-04-25 14:51:33 -03:00
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if (!dxDepthStencil) {
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xna_error_apply(err, XnaErrorCode::UNINTIALIZED_RESOURCE);
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return false;
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2024-04-15 09:48:16 -03:00
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}
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2024-04-25 14:51:33 -03:00
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m_device->_context->OMSetDepthStencilState(dxDepthStencil, 0);
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return true;
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}
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2024-04-25 14:51:33 -03:00
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uptr<DepthStencilState> DepthStencilState::None() {
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auto stencil = std::unique_ptr<DepthStencilState>(new DepthStencilState());
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stencil->dxDescription.DepthEnable = false;
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stencil->dxDescription.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
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return stencil;
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}
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2024-04-25 14:51:33 -03:00
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uptr<DepthStencilState> DepthStencilState::Default() {
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auto stencil = std::unique_ptr<DepthStencilState>(new DepthStencilState());
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stencil->dxDescription.DepthEnable = true;
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stencil->dxDescription.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
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return stencil;
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}
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uptr<DepthStencilState> DepthStencilState::DepthRead() {
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auto stencil = std::unique_ptr<DepthStencilState>(new DepthStencilState());
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stencil->dxDescription.DepthEnable = true;
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stencil->dxDescription.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ZERO;
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return stencil;
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}
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}
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