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#ifndef XNA_PLATFORM_GAME_DX_HPP
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#define XNA_PLATFORM_GAME_DX_HPP
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#include "../game/game.hpp"
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#include "clock-dx.hpp"
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#include "dxgi.h"
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#include "d3d11.h"
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namespace xna {
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class Game : public IGame {
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public:
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Game();
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virtual ~Game() override {
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}
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virtual void Exit() override{}
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virtual int Run() override;
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2024-03-30 14:25:08 -03:00
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virtual PGameWindow Window() override {
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return _gameWindow;
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}
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protected:
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virtual void Draw(GameTime const& gameTime) override{}
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virtual void Initialize() override{}
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virtual void Update(GameTime const& gameTime) override{}
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2024-04-01 11:29:32 -03:00
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public:
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PGraphicsDevice _graphicsDevice{ nullptr };
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protected:
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PGameWindow _gameWindow{ nullptr };
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GameClock _clock{};
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GameTime _currentGameTime{};
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2024-03-21 16:01:47 -03:00
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int startLoop();
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};
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}
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#endif
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