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xn65/framework/game/game.hpp

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#ifndef XNA_GAME_GAME_HPP
#define XNA_GAME_GAME_HPP
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#include "../default.hpp"
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#include "time.hpp"
#include "window.hpp"
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#include "component.hpp"
#include "servicecontainer.hpp"
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namespace xna {
class IGame {
public:
virtual ~IGame(){}
virtual void Exit() = 0;
virtual int Run() = 0;
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virtual sptr<GameWindow> Window() = 0;
virtual sptr<GraphicsDevice> GetGraphicsDevice() = 0;
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virtual sptr<GameComponentCollection> Components() = 0;
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virtual sptr<GameServiceContainer> Services() = 0;
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protected:
virtual void Draw(GameTime const& gameTime) = 0;
virtual void Initialize() = 0;
virtual void LoadContent() = 0;
virtual void Update(GameTime const& gameTime) = 0;
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};
}
#endif