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xn65/includes/xna-dx/helpers.hpp

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#ifndef XNA_DX_HELPERS_HPP
#define XNA_DX_HELPERS_HPP
#include "headers.hpp"
namespace xna {
struct DxHelpers {
static constexpr RECT RectangleToDx(Rectangle const& value) {
RECT rect{};
rect.top = value.Top();
rect.left = value.Left();
rect.right = value.Right();
rect.bottom = value.Bottom();
return rect;
}
static constexpr D3D11_VIEWPORT ViewportToDx(Viewport const& value) {
D3D11_VIEWPORT _view{};
_view.TopLeftX = value.X;
_view.TopLeftY = value.Y;
_view.Width = value.Width;
_view.Height = value.Height;
_view.MinDepth = value.MinDetph;
_view.MaxDepth = value.MaxDepth;
return _view;
}
static constexpr DirectX::XMVECTOR VectorToDx(Vector2 const& value) {
DirectX::XMVECTOR v{};
v.m128_f32[0] = value.X;
v.m128_f32[1] = value.Y;
return v;
}
static constexpr DirectX::XMVECTOR VectorToDx(Vector3 const& value) {
DirectX::XMVECTOR v{};
v.m128_f32[0] = value.X;
v.m128_f32[1] = value.Y;
v.m128_f32[2] = value.Z;
return v;
}
static constexpr DirectX::XMFLOAT3 Vector3ToDx(Vector3 const& value) {
DirectX::XMFLOAT3 v{};
v.x = value.X;
v.y = value.Y;
v.z = value.Z;
return v;
}
static constexpr DirectX::XMVECTOR VectorToDx(Vector4 const& value) {
DirectX::XMVECTOR v{};
v.m128_f32[0] = value.X;
v.m128_f32[1] = value.Y;
v.m128_f32[2] = value.Z;
v.m128_f32[3] = value.W;
return v;
}
static constexpr DirectX::XMMATRIX MatrixToDx(Matrix const& value) {
auto m = DirectX::XMMATRIX(
value.M11,
value.M12,
value.M13,
value.M14,
value.M21,
value.M22,
value.M23,
value.M24,
value.M31,
value.M32,
value.M33,
value.M34,
value.M41,
value.M42,
value.M43,
value.M44
);
return m;
}
static constexpr DirectX::SpriteSortMode SpriteSortToDx(SpriteSortMode value) {
return static_cast<DirectX::SpriteSortMode>(static_cast<int>(value));
}
static constexpr DXGI_FORMAT SurfaceFormatToDx(SurfaceFormat format)
{
switch (format)
{
case SurfaceFormat::Color://21
return DXGI_FORMAT_R8G8B8A8_UNORM;
case SurfaceFormat::Bgr565: //23
return DXGI_FORMAT_B5G6R5_UNORM;
case SurfaceFormat::Bgra5551://25
return DXGI_FORMAT_B5G5R5A1_UNORM;
case SurfaceFormat::Bgra4444://26
return DXGI_FORMAT_B4G4R4A4_UNORM;
case SurfaceFormat::Dxt1://827611204
return DXGI_FORMAT_BC1_UNORM;
case SurfaceFormat::Dxt3://861165636
return DXGI_FORMAT_BC2_UNORM;
case SurfaceFormat::Dxt5://894720068
return DXGI_FORMAT_BC3_UNORM;
case SurfaceFormat::NormalizedByte2://60
return DXGI_FORMAT_R8G8_SNORM;
case SurfaceFormat::NormalizedByte4://63
return DXGI_FORMAT_R8G8B8A8_SNORM;
case SurfaceFormat::Rgba1010102://31
return DXGI_FORMAT_R10G10B10A2_UNORM;
case SurfaceFormat::Rg32://34
return DXGI_FORMAT_R16G16_UNORM;
case SurfaceFormat::Rgba64://36
return DXGI_FORMAT_R16G16B16A16_UNORM;
case SurfaceFormat::Alpha8://28
return DXGI_FORMAT_A8_UNORM;
case SurfaceFormat::Single://114
return DXGI_FORMAT_R32_FLOAT;
case SurfaceFormat::Vector2://115
return DXGI_FORMAT_R32G32_FLOAT;
case SurfaceFormat::Vector4://116
return DXGI_FORMAT_R32G32B32A32_FLOAT;
case SurfaceFormat::HalfSingle://111
return DXGI_FORMAT_R16_FLOAT;
case SurfaceFormat::HalfVector2://112
return DXGI_FORMAT_R16G16_FLOAT;
case SurfaceFormat::HalfVector4://113
return DXGI_FORMAT_R16G16B16A16_FLOAT;
case SurfaceFormat::HdrBlendable://113
return DXGI_FORMAT_R16G16B16A16_FLOAT;
default://0
return DXGI_FORMAT_UNKNOWN;
}
}
static constexpr SurfaceFormat SurfaceFormatToXna(DXGI_FORMAT format) {
switch (format)
{
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_B8G8R8A8_UNORM:
return SurfaceFormat::Color;
case DXGI_FORMAT_B5G6R5_UNORM:
return SurfaceFormat::Bgr565;
case DXGI_FORMAT_B5G5R5A1_UNORM:
return SurfaceFormat::Bgra5551;
case DXGI_FORMAT_B4G4R4A4_UNORM:
return SurfaceFormat::Bgra4444;
case DXGI_FORMAT_BC2_UNORM:
return SurfaceFormat::Dxt3;
case DXGI_FORMAT_BC3_UNORM:
return SurfaceFormat::Dxt5;
case DXGI_FORMAT_R8G8_SNORM:
return SurfaceFormat::NormalizedByte2;
case DXGI_FORMAT_R8G8B8A8_SNORM:
return SurfaceFormat::NormalizedByte4;
case DXGI_FORMAT_R10G10B10A2_UNORM:
return SurfaceFormat::Rgba1010102;
case DXGI_FORMAT_R16G16_UNORM:
return SurfaceFormat::Rg32;
case DXGI_FORMAT_R16G16B16A16_UNORM:
return SurfaceFormat::Rgba64;
case DXGI_FORMAT_A8_UNORM:
return SurfaceFormat::Alpha8;
case DXGI_FORMAT_R32_FLOAT:
return SurfaceFormat::Single;
case DXGI_FORMAT_R32G32_FLOAT:
return SurfaceFormat::Vector2;
case DXGI_FORMAT_R32G32B32A32_FLOAT:
return SurfaceFormat::Vector4;
case DXGI_FORMAT_R16_FLOAT:
return SurfaceFormat::HalfSingle;
case DXGI_FORMAT_R16G16_FLOAT:
return SurfaceFormat::HalfVector2;
case DXGI_FORMAT_R16G16B16A16_FLOAT:
return SurfaceFormat::HalfVector4;
default:
return SurfaceFormat::Unknown;
}
}
static constexpr Blend BlendToXna(D3D11_BLEND blend) {
switch (blend) {
case D3D11_BLEND_ZERO:
return Blend::Zero;
case D3D11_BLEND_ONE:
return Blend::One;
case D3D11_BLEND_SRC_COLOR:
return Blend::SourceColor;
case D3D11_BLEND_INV_SRC_COLOR:
return Blend::InverseSourceColor;
case D3D11_BLEND_SRC_ALPHA:
return Blend::SourceAlpha;
case D3D11_BLEND_INV_SRC_ALPHA:
return Blend::InverseSourceAlpha;
case D3D11_BLEND_DEST_ALPHA:
return Blend::DestinationAlpha;
case D3D11_BLEND_INV_DEST_ALPHA:
return Blend::InverseDestinationAlpha;
case D3D11_BLEND_DEST_COLOR:
return Blend::DestinationColor;
case D3D11_BLEND_INV_DEST_COLOR:
return Blend::InverseDestinationColor;
case D3D11_BLEND_SRC_ALPHA_SAT:
return Blend::SourceAlphaSaturation;
case D3D11_BLEND_BLEND_FACTOR:
return Blend::BlendFactor;
case D3D11_BLEND_INV_BLEND_FACTOR:
return Blend::InverseBlendFactor;
case D3D11_BLEND_SRC1_COLOR:
return Blend::Source1Color;
case D3D11_BLEND_INV_SRC1_COLOR:
return Blend::InverseSource1Color;
case D3D11_BLEND_SRC1_ALPHA:
return Blend::Source1Alpha;
case D3D11_BLEND_INV_SRC1_ALPHA:
return Blend::InverseSource1Alpha;
default:
return Blend::Zero;
}
}
static constexpr D3D11_BLEND BlendToDx(Blend blend) {
switch (blend)
{
case xna::Blend::Zero:
return D3D11_BLEND_ZERO;
case xna::Blend::One:
return D3D11_BLEND_ONE;
case xna::Blend::SourceColor:
return D3D11_BLEND_SRC_COLOR;
case xna::Blend::InverseSourceColor:
return D3D11_BLEND_INV_SRC_COLOR;
case xna::Blend::SourceAlpha:
return D3D11_BLEND_SRC_ALPHA;
case xna::Blend::InverseSourceAlpha:
return D3D11_BLEND_INV_SRC_ALPHA;
case xna::Blend::DestinationAlpha:
return D3D11_BLEND_DEST_ALPHA;
case xna::Blend::InverseDestinationAlpha:
return D3D11_BLEND_INV_DEST_ALPHA;
case xna::Blend::DestinationColor:
return D3D11_BLEND_DEST_COLOR;
case xna::Blend::InverseDestinationColor:
return D3D11_BLEND_INV_DEST_COLOR;
case xna::Blend::SourceAlphaSaturation:
return D3D11_BLEND_SRC_ALPHA_SAT;
case xna::Blend::BlendFactor:
return D3D11_BLEND_BLEND_FACTOR;
case xna::Blend::InverseBlendFactor:
return D3D11_BLEND_INV_BLEND_FACTOR;
case xna::Blend::Source1Color:
return D3D11_BLEND_SRC1_COLOR;
case xna::Blend::InverseSource1Color:
return D3D11_BLEND_INV_SRC1_COLOR;
case xna::Blend::Source1Alpha:
return D3D11_BLEND_SRC1_ALPHA;
case xna::Blend::InverseSource1Alpha:
return D3D11_BLEND_INV_SRC1_ALPHA;
default:
return D3D11_BLEND_ZERO;
}
}
static constexpr D3D11_BLEND_OP BlendOperationToDx(BlendOperation op) {
return static_cast<D3D11_BLEND_OP>(static_cast<int>(op) + 1);
}
static constexpr BlendOperation BlendOperationToXna(D3D11_BLEND_OP op) {
return static_cast<BlendOperation>(static_cast<int>(op) - 1);
}
static constexpr D3D11_COLOR_WRITE_ENABLE ColorWriteChannelsToDx(ColorWriteChannels colorWrite) {
switch (colorWrite)
{
case xna::ColorWriteChannels::Red:
return D3D11_COLOR_WRITE_ENABLE_RED;
case xna::ColorWriteChannels::Green:
return D3D11_COLOR_WRITE_ENABLE_GREEN;
case xna::ColorWriteChannels::Blue:
return D3D11_COLOR_WRITE_ENABLE_BLUE;
case xna::ColorWriteChannels::Alpha:
return D3D11_COLOR_WRITE_ENABLE_ALPHA;
case xna::ColorWriteChannels::All:
return D3D11_COLOR_WRITE_ENABLE_ALL;
default:
return D3D11_COLOR_WRITE_ENABLE_ALL;
}
}
static constexpr D3D11_TEXTURE_ADDRESS_MODE TextureAddresModeToDx(TextureAddressMode value) {
return static_cast<D3D11_TEXTURE_ADDRESS_MODE>(static_cast<int>(value) + 1);
}
static constexpr TextureAddressMode TextureAddresModeToXna(D3D11_TEXTURE_ADDRESS_MODE value) {
return static_cast<TextureAddressMode>(value - 1);
}
};
}
#endif