From ad7ea1afc1b3d81f5d81a91a4a765a45f622f124 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?V=C3=ADctor=20Hern=C3=A1ndez=20Molpeceres?= Date: Sun, 22 Nov 2015 11:05:28 +0100 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index dc5c766..94c4ad2 100644 --- a/README.md +++ b/README.md @@ -12,7 +12,7 @@ The main entry point is the **_Program_** class, which instances the **_Game_** ![alt text](https://github.com/Rockam/XgameJS/blob/master/execution_flow.jpg "Execution flow") ## How to use it -You can simply pick the [src/JS/XNA_Classes/Game.js](https://github.com/Rockam/XgameJS/blob/master/src/JS/XNA_Classes/Game.js) class, copy it wherever you want, and modify it in order to develop your own game. Then create an HTML file with a canvas and reference all the classes you use in there. +You can simply pick the [src/JS/XNA_Classes/Game.js](https://github.com/Rockam/XgameJS/blob/master/src/JS/XNA_Classes/Game.js) class, copy it wherever you want, and modify it in order to develop your own game. Then create an HTML file with a canvas and reference all the classes you use in there. To execute the game just open the html file on a web browser. The **simple way to know how to use it** is watching the demos already done (located at [_src/HTML_](https://github.com/Rockam/XgameJS/tree/master/src/HTML)) and inspecting them. The main demo is a classic **_Rayman_** style level that I've made with XgameJS, hope you enjoy it :D