From 0ed2b1fb9f59e5bf736a9f16980169a95754f205 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?V=C3=ADctor=20Hern=C3=A1ndez=20Molpeceres?= Date: Sun, 22 Nov 2015 10:42:08 +0100 Subject: [PATCH] Update README.md --- README.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 846a5a0..301c517 100644 --- a/README.md +++ b/README.md @@ -8,9 +8,12 @@ You can simply pick the _src/JS/XNA_Classes/Game.js_ class, copy it wherever you The **simple way to know how to use it** is watching the demos already done (located at _src/HTML_) and inspecting them. The main demo is a classic **_Rayman_** style level that I've made woth XgameJS, hoy you enjoy it :D +![alt text](https://github.com/Rockam/XgameJS/blob/master/Rayman_screenshot.png "Rayman demo") + ## Execution flow The main entry point is the **_Program_** class, which instances the **_Game_** class, in charge of running and maintaining the game loop. -IMAGE HERE + +![alt text](https://github.com/Rockam/XgameJS/blob/master/execution_flow.jpg "Execution flow") ## Motivation XNA is a framework with a managed runtime environment provided by Microsoft that facilitates video game development, but was discontinued in 2013.