// Jauge.h ////////////////////////////////////////////////////////////////////////// class CJauge { public: CJauge(); ~CJauge(); BOOL Create(HWND hWnd, CPixmap *pPixmap, CSound *pSound, POINT pos, int type, BOOL bMinimizeRedraw); void Draw(); void Redraw(); void SetLevel(int level); int GetLevel(); void SetType(int type); int GetType(); BOOL GetHide(); void SetHide(BOOL bHide); POINT GetPos(); void SetRedraw(); protected: HWND m_hWnd; CPixmap* m_pPixmap; CDecor* m_pDecor; CSound* m_pSound; BOOL m_bHide; POINT m_pos; POINT m_dim; int m_type; int m_level; BOOL m_bMinimizeRedraw; BOOL m_bRedraw; }; /////////////////////////////////////////////////////////////////////////